Open vanjac opened 2 years ago
This is what #256 was supposed to be. Add a generic humanoid object with animations for running, jumping, etc. triggered by MotionBehaviors. The player marker could use a variation of this mesh once it exists (finally replacing "Ethan").
This is what #256 was supposed to be. Add a generic humanoid object with animations for running, jumping, etc. triggered by MotionBehaviors. The player marker could use a variation of this mesh once it exists (finally replacing "Ethan").