veryfancypants / hs2_blender_export

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When I imported it into ue5.3, the character mapping all disappeared #5

Open XuanNui opened 6 months ago

XuanNui commented 6 months ago

1When I import it into ue5, the character maps all disappear, they just turn white! I've tried all formats like fbx, etc. and they are all lost. 2Can't change hair, eye, skin color, no response when clicked on in blender4.0.2 Finally thanks for your great work!

veryfancypants commented 6 months ago
  1. I'm not sure what you mean by "import into ue5".

  2. Can you make a screenshot?

Melodyleeoq commented 3 months ago

你先学会在blender烘焙贴图

GoldfishCheese commented 1 month ago

When importing any mesh into Unreal Engine the surface will always be white. To fix this you have to reconstruct the material yourself, and there are two options that I know of.

Option 1 (My personal approach): Bake the textures in Blender and save the results as an image, you can then use a principled shader in Unreal Engine using the images you baked in blender.

This is a good tutorial on how to do texture baking: https://www.youtube.com/watch?v=Se8GdHptD4A You can most likely skip the UV unwrapping section as the meshes should already have proper UV's.

Option 2 (Tedious but it still works): Manually recreate the material in Unreal Engine using the textures that were exported by Grey's Mesh Exporter. I have tried this before and believe me it SUCKS. This will most likely give you a really bad headache and/or severe cerebral hemorrhaging.