veryfancypants / hs2_blender_export

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cannot display Eyebrow when import dump #8

Open ChengDai98 opened 3 weeks ago

ChengDai98 commented 3 weeks ago

I used MeshExporter to export the whole model and textures and import it in blender. When in studioNeoV2, the model looks like: HS2 then in blender, the model display without eyebrows: blender I check my textures and i find that head textures exported without eyebrows? blender_texture And i tried to adjust my parameters and checked the loading files, such as "eyebrows colors" "eyebrows textures" in blender but no effects. I am a newbee in hs2 and blender, how can i fix this?

veryfancypants commented 3 weeks ago

The eyebrows are a separate texture, the head material shader overlays them on top of the head texture. Their coordinates are adjustable. By default they should appear roughly in the right place, but if the model has a custom head mesh, you may need to tweak them. image

ChengDai98 commented 3 weeks ago

The eyebrows are a separate texture, the head material shader overlays them on top of the head texture. Their coordinates are adjustable. By default they should appear roughly in the right place, but if the model has a custom head mesh, you may need to tweak them. image

Thx for ur reply! I adjusted these parms and the eyebrow seemed to be moved to right place! image But i want to know whether the eyebrow texture is in the same position as the model in game?