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viciious
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d32xr
A modern port of Doom for the Sega 32X
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Spectre stuck in exit room of area 6
#53
fonic
closed
6 months ago
1
Set the colormap centre at 128 rather at 0
#52
viciious
closed
2 years ago
0
Support PCM samples in VGM
#51
viciious
closed
2 years ago
0
Change to XY straffing while in the map don't allow to exit the map ?
#50
blinard-BIOINFO
closed
2 years ago
1
Strobing lights glitch.
#49
TheDuke72
closed
2 years ago
3
Doomguy's Faces never reacts when hurt by Hazard Zones
#48
TheDuke72
closed
2 years ago
13
Test
#47
viciious
closed
2 years ago
0
Test
#46
viciious
closed
2 years ago
0
Test
#45
viciious
closed
2 years ago
0
Test
#44
viciious
closed
2 years ago
0
Use 16-bit subector index in mobj_t
#43
viciious
closed
2 years ago
0
Networking support
#42
viciious
closed
2 years ago
1
[Low Priority] Display version number on credits screen in-game
#41
lordviceroy
closed
2 years ago
1
Create devcontainer.json for the project
#40
viciious
closed
2 years ago
1
Md Vdp, clear vsram typo
#39
fedex81
closed
2 years ago
2
Idea: Teleport spawning instead of line specials
#38
ghost
closed
2 years ago
0
v1.3-v1.5 : official 6 pad buttons not responding after a few seconds on real hardware
#37
blinard-BIOINFO
closed
2 years ago
8
Crashing on Model 1 Genesis, Model 2 Sega CD with V1 Mega Everdrive
#36
vitellizzle
closed
2 years ago
2
Model 1 Sega CD Disc drive open/close support
#35
chmcarro
opened
3 years ago
1
Proper IWAD dumping instructions
#34
gameblabla
closed
2 years ago
5
Lights Strobe Faster than they should
#33
TheDuke72
closed
3 years ago
1
Unable to save on Everdrive-MD on Genesis Model 1
#32
chmcarro
closed
3 years ago
10
CD Audio not working on Model 1 Sega CD
#31
chmcarro
closed
3 years ago
17
Tower of babel VGM
#30
ghost
closed
3 years ago
1
Break out of endgame
#29
ghost
closed
3 years ago
0
Options menu not displaying in map mode
#28
ghost
closed
3 years ago
1
Possible bugs / ideas for fixes
#27
ghost
closed
3 years ago
4
Double Damage in Hazard sectors.
#26
TheDuke72
closed
3 years ago
1
Finale music wouldn't play on real HW
#25
viciious
closed
3 years ago
1
Remove ID from memblock_s. This variable is used only to check if the…
#24
viti95
closed
3 years ago
1
Add cooldown before reusing freed entities
#23
viciious
closed
3 years ago
1
Demo 1 desync
#22
viciious
closed
3 years ago
9
Texture cache sometimes doesn't work
#21
viciious
closed
3 years ago
1
Add option to cap the framerate
#20
viciious
closed
3 years ago
1
Add weapon selection combos
#19
viciious
closed
3 years ago
1
Update r_phase6.c
#18
viciious
closed
3 years ago
0
Odd spawn behavior in deathmatch
#17
b1tsh1ft3r
closed
3 years ago
1
Maps missing deathmatch spots
#16
b1tsh1ft3r
closed
3 years ago
1
Add cheats
#15
viciious
closed
3 years ago
1
Networking support
#14
b1tsh1ft3r
closed
2 years ago
3
Bank switching support
#13
viciious
closed
2 years ago
1
Directional monster sprites
#12
viciious
closed
3 years ago
1
Angle calculation overflow in G_CheckSpot
#11
viciious
closed
3 years ago
1
Proper 3-button controller support
#10
viciious
closed
3 years ago
2
Add Sega Mouse support
#9
viciious
closed
3 years ago
1
Moving functions to SDRAM causes crashes
#8
viciious
closed
3 years ago
5
Intermittent freezes on real hardware
#7
viciious
closed
3 years ago
2
The EverDrive is asking for .cue files at startup
#6
viciious
closed
3 years ago
1
implimented chocolate-doom's Initialize floor->type and floor->crush …
#5
7dog123
closed
3 years ago
1
Stairs create unknown sector types
#4
viciious
closed
3 years ago
0
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