jaPRO
The main goals of this mod are as follows, in order of priority:
- To recreate the fast-paced fullforce combat seen in JK2, and the JA+ mod for JKA.
- To improve the MP style saber hit detection, as seen in JA+.
- To remove certain gameplay related exploits.
- To improve the weapon (gun) combat and balance.
- To add netcode features such as lag compensation for hitscan and projectiles, clientside simulated projectiles, etc.
- To add a simple admin system, with little potential for abuse.
- To add support for a race gametype, similar to racesow in warsow or defrag in quake 3, with player isolation, accounts, and persistent highscores.
- To add other gameplay enhancing features.
All features will be able to be configured, so that no gameplay changes will interfere with the default JKA settings.
Maintainers
- videoP (loda)
- kohabi (derp)
Note: You will need to enable the -pthread flag for linux compiles, due to the sqlite3 features.
Credits
Raz0r, for all his help.
Source, Kane, and Pivot, for testing.
Valar, for his server/web hosting and support.