issues
search
vilbeyli
/
VQEngine-Legacy
DirectX 11 Renderer written in C++11
GNU General Public License v3.0
287
stars
37
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Does it support volume rendering?
#152
Shomnipotence
opened
2 years ago
0
Renderer ConvertToSRGB not working
#151
YupCore
opened
3 years ago
0
BUILD.bat fail
#150
DeHisAndy
opened
4 years ago
1
Offline shader compilation
#149
vilbeyli
opened
5 years ago
0
CMake setup
#148
vilbeyli
opened
5 years ago
0
Launcher/Graphics Settings App, C#
#147
vilbeyli
opened
5 years ago
0
Fullscreen Triangle
#146
vilbeyli
opened
5 years ago
0
Light bleeding on Sponza & Lights Scene
#144
vilbeyli
closed
5 years ago
0
Improve Bloom Effect
#143
vilbeyli
opened
5 years ago
0
Cone geometry normals and tangent calculation missing
#142
vilbeyli
opened
5 years ago
0
Update readme & screenshots
#141
vilbeyli
closed
5 years ago
0
New Scene: LOD Test
#140
vilbeyli
closed
5 years ago
0
Load Time Optimization: Faster Environment Map loading
#139
vilbeyli
opened
5 years ago
0
Static/Dynamic light differentiation + frustum plane caching
#138
vilbeyli
closed
5 years ago
0
Light Matrix caching
#137
vilbeyli
closed
5 years ago
0
Mesh-level frustum culling
#136
vilbeyli
opened
5 years ago
0
Deferred Pass - Normal RT FP16 Toggle
#135
vilbeyli
closed
5 years ago
0
Mesh LOD System
#134
vilbeyli
closed
5 years ago
0
DirectX12 upgrade
#133
vilbeyli
opened
5 years ago
0
PBR pipeline
#132
vilbeyli
closed
5 years ago
0
Color Map gamma issue
#131
vilbeyli
closed
5 years ago
0
Update loading screen backgrounds
#130
vilbeyli
closed
5 years ago
0
Shader Reload won't see changes in header files
#129
vilbeyli
closed
5 years ago
0
Split RenderPasses into its own project
#128
vilbeyli
closed
5 years ago
1
C# UI for quicker shader iteration
#127
vilbeyli
opened
6 years ago
0
Godrays
#126
vilbeyli
opened
6 years ago
0
remove the EngineSettings.ini from artifacts
#125
vilbeyli
closed
5 years ago
0
Mipped Textures (fix Sponza curtains)
#124
vilbeyli
closed
6 years ago
0
Quaternion implementation
#123
SonicZentropy
closed
6 years ago
2
SceneManager location
#122
nguyenlamlll
closed
6 years ago
4
Light culling
#121
vilbeyli
opened
6 years ago
0
Fix shadow issues
#120
vilbeyli
closed
6 years ago
0
Shader Ownership Refactor & fix hot reload
#119
vilbeyli
closed
6 years ago
0
Submodule & WinSDK update
#118
vilbeyli
closed
6 years ago
0
Dark background to UI text
#117
vilbeyli
closed
6 years ago
0
Shadow View Culling - Umbra paper
#116
vilbeyli
opened
6 years ago
0
Occlusion Culling
#115
vilbeyli
opened
6 years ago
0
incorrect materials with threaded loading
#114
vilbeyli
closed
6 years ago
0
Documentation
#113
vilbeyli
closed
6 years ago
0
Fix memory usage - reloading scene constantly increases memory
#112
vilbeyli
closed
6 years ago
0
Shadow map settings for each light type
#111
vilbeyli
closed
6 years ago
0
Make directional lights work with arbitrary scene scale
#110
vilbeyli
closed
6 years ago
0
Window settings & fallback behavior
#109
vilbeyli
closed
6 years ago
0
Async Engine loading
#108
vilbeyli
closed
6 years ago
0
App Icon
#107
vilbeyli
closed
6 years ago
0
Cache convolved environment maps
#106
vilbeyli
closed
6 years ago
1
Script for building assimp -> remove binaries from repo
#105
vilbeyli
opened
6 years ago
0
Ambient Occlusion Settings: Lo/Mid/Hi
#104
vilbeyli
closed
6 years ago
0
separate message pump from engine thread
#103
vilbeyli
opened
6 years ago
0
sponza scene
#102
vilbeyli
closed
6 years ago
0
Next