issues
search
villermen
/
hatlessengine
An easy to use 2D game engine written in C#
Other
1
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Delete Font.UsedStringTextures from memory when a certain condition is met
#77
villermen
closed
10 years ago
1
Access resources by something else than string indexes
#76
villermen
closed
10 years ago
2
Replace OpenGL with SDL stuffs
#75
villermen
closed
10 years ago
2
Account for negative size in SimpleRectangle AABB checks
#74
villermen
opened
10 years ago
0
Simplify ManagedSprite and Sprite drawing
#73
villermen
opened
10 years ago
0
Small optimizations
#72
villermen
closed
10 years ago
0
Add opening and closing of console window whenever needed
#71
villermen
opened
10 years ago
0
Console command line option or something similar
#70
villermen
closed
10 years ago
1
Handle collisions between objects differently
#69
villermen
closed
10 years ago
1
Rewrite IExternalResource to something more versatile
#68
villermen
closed
10 years ago
1
CollisionRule class and a List of em in a PhysicalObject
#67
villermen
closed
10 years ago
1
Collisions between two moving objects buggy
#66
villermen
closed
10 years ago
1
AvailablePlaybackDevices does not change during runtime
#65
villermen
closed
10 years ago
0
Playing music when it's already playing is buggy
#64
villermen
closed
10 years ago
0
Add way to pause/resume Music
#63
villermen
closed
10 years ago
0
Add Combinedmap
#62
villermen
closed
9 years ago
1
Add ShapeMap / BoundMap
#61
villermen
closed
9 years ago
1
MusicStreamer stops when thread suspends or lags
#60
villermen
closed
10 years ago
0
Add sound recording functionality
#59
villermen
opened
10 years ago
0
Add way to set AudioDevice for playback
#58
villermen
closed
10 years ago
1
Starting to play 2 music at the same time causes spasms at first chunks
#57
villermen
closed
10 years ago
1
Gains for near -1f and 1f balances seem higher than 1
#56
villermen
closed
10 years ago
1
Make Balance work for multi-channel audio
#55
villermen
closed
10 years ago
1
Make QFont take a stream as constructor instead of a filename
#54
villermen
closed
10 years ago
1
WindowSettings.DesiredFrameRate has no effect
#53
villermen
closed
10 years ago
2
Networking API
#52
villermen
opened
10 years ago
0
Add more advanced window settings
#51
villermen
opened
10 years ago
2
Border is always resizable and off still shows a border
#50
villermen
closed
10 years ago
2
Add SlaveWindow creation and management
#49
villermen
opened
10 years ago
0
Perform broad search before checking collisionrules
#48
villermen
closed
10 years ago
4
Add delegate response to triggered collisionrules
#47
villermen
closed
10 years ago
2
Capitalize Button enum values in PascalCase
#46
villermen
closed
10 years ago
1
Collisionchecks can still fail
#45
villermen
closed
10 years ago
2
Change PhysicalObject.BoundBox to something more versatile
#44
villermen
closed
10 years ago
1
Collision detection for angled phys.objects and man.sprites
#43
villermen
closed
10 years ago
1
MusicChanged event triggers too soon
#42
villermen
closed
10 years ago
1
OpenTK does not detect xbox360 dpad buttons
#41
villermen
closed
10 years ago
1
Unify input methods
#40
villermen
closed
10 years ago
1
Point and linewidth do not scale with the view
#39
villermen
closed
10 years ago
1
Merge boundboxes in spritemaps
#38
villermen
closed
10 years ago
1
Draw only in current view
#37
villermen
closed
10 years ago
1
Remove speed and implement similar features in PhysicalObject
#36
villermen
closed
10 years ago
1
Add event for when source switched over to new music
#35
villermen
closed
10 years ago
1
Make Volume in AudioControl store the volume so the Play argument doesnt require it anymore
#34
villermen
closed
10 years ago
1
Transparency on text glyphs does not blend
#33
villermen
closed
10 years ago
2
Directly play music after another + optionally way to jump back to certain sample on loop
#32
villermen
closed
10 years ago
2
Add depth to ManagedSprite
#31
villermen
closed
10 years ago
1
Don't draw things that lie outside of the view
#30
villermen
closed
10 years ago
1
Draw text at depth
#29
villermen
closed
10 years ago
2
Add proper dispose logic to objects
#28
villermen
closed
10 years ago
1
Previous
Next