issues
search
villermen
/
hatlessengine
An easy to use 2D game engine written in C#
Other
1
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Todo list
#127
villermen
opened
9 years ago
0
Generic resource management
#126
villermen
closed
9 years ago
0
Use base class for Resource
#125
villermen
closed
9 years ago
0
Everything should be a GameObject
#124
villermen
opened
9 years ago
0
Extra features for Profiler
#123
villermen
opened
9 years ago
0
Global buttons
#122
villermen
opened
9 years ago
0
Add more collisionactions
#121
villermen
opened
9 years ago
0
Add dispose back to external resources
#120
villermen
closed
9 years ago
0
Remove reschemed SDL2-CS
#119
villermen
closed
9 years ago
1
Simplify physicalobject inheritance check by using 'is'
#118
villermen
closed
9 years ago
1
Correct convention
#117
villermen
opened
10 years ago
0
Remove leftover overloads accepting a resource id instead of a resource
#116
villermen
opened
10 years ago
0
Differentiate between horizontal and vertical scrollbars
#115
villermen
opened
10 years ago
0
Add a quick way of making something relative to the game speed
#114
villermen
closed
10 years ago
0
Remove PhysicalObject's argumented constructor
#113
villermen
closed
10 years ago
0
Provide access to messageboxes
#112
villermen
opened
10 years ago
0
Add features to GUI toolbox
#111
villermen
opened
10 years ago
0
CollisionMap
#110
villermen
closed
9 years ago
1
Clicking in textbox to set cursor position
#109
villermen
opened
10 years ago
1
Scrollable textbox
#108
villermen
opened
10 years ago
0
Remove unmanaged dlls and add managed dlls to bin folder
#107
villermen
closed
10 years ago
1
Rethink alignment enum
#106
villermen
closed
9 years ago
1
GUITextBox still accepts characters that will be wrapped
#105
villermen
closed
10 years ago
1
If one character is wider than the wrapping width, it will be pushed back forever
#104
villermen
closed
10 years ago
0
Add wrapping width to font drawing
#103
villermen
closed
10 years ago
0
Cast string to resource
#102
villermen
closed
10 years ago
0
Add sprite functionality to scrollbars
#101
villermen
opened
10 years ago
0
Apply the same system that Shape has to View with the updating when requested
#100
villermen
opened
10 years ago
0
Views should be able to distinguish between a factor above 1f and an absolute size.
#99
villermen
opened
10 years ago
0
Merge Rectangle and ComplexRectangle into one
#98
villermen
opened
10 years ago
0
Add a way to know about resources outside of the project
#97
villermen
closed
10 years ago
1
Rethink the map system
#96
villermen
closed
9 years ago
1
Add copy constructors to all shapes
#95
villermen
opened
10 years ago
0
Make ManagedSprites behave properly when running an animation backwards
#94
villermen
opened
10 years ago
1
Check what to do with overloads in shape classes
#93
villermen
opened
10 years ago
1
Improvements for collision system
#92
villermen
opened
10 years ago
3
Have LineDrawJobs use the actual Line struct
#91
villermen
closed
10 years ago
1
Polygon.Changed (/all IShapes) have Changed set to true always
#90
villermen
opened
10 years ago
3
Music messed up if not on output frequency
#89
villermen
opened
10 years ago
0
Make music use a stream instead of a filename
#88
villermen
opened
10 years ago
0
Use SDL's audio system
#87
villermen
closed
10 years ago
1
ResourceList for quickly adding and removing resources
#86
villermen
closed
10 years ago
1
Xbox 360 controller rumble not detected
#85
villermen
closed
10 years ago
0
Add Async writing to Log
#84
villermen
closed
10 years ago
4
Drawing certain texts causes unexpected behavior
#83
villermen
closed
10 years ago
2
Improve QuadTree mechanism
#82
villermen
closed
9 years ago
2
Base whether to bounce on something else than RelativeSpeedAngle vs SpeedAngle
#81
villermen
closed
9 years ago
1
Should Spritemaps and Shapemaps get mixed into the quadtree?
#80
villermen
opened
10 years ago
1
Try to use SDL's controller mappings instead of using our own
#79
villermen
opened
10 years ago
0
Make SDL resources able to be loaded from Resources.GetStream()
#78
villermen
closed
10 years ago
1
Next