Built with Unity. An observational experiment investigating the retinotopic flow patterns generated by visual search + ground fixations during locomotion.
Blocked by #2 (explore eye tracking/gaze vectors). Once we know how these work, finding the intersection point with the ground plane should be straight forward
What is this? We'll take gaze vectors and calculate their intersection point with the ground plane (the gaze-ground intersection - GGI). The GGI is special, and we'll save ourselves time by recording its position in Unity (not in post-processing).
Blocked by #2 (explore eye tracking/gaze vectors). Once we know how these work, finding the intersection point with the ground plane should be straight forward
What is this? We'll take gaze vectors and calculate their intersection point with the ground plane (the gaze-ground intersection -
GGI
). The GGI is special, and we'll save ourselves time by recording its position in Unity (not in post-processing).