vimaec / vim-webgl-viewer

An easy to use online 3D model viewer based on Three.JS.
MIT License
75 stars 15 forks source link
3d aec gltf threejs viewer vim webgl

VIM WebGL Viewer

npm Website

Documentation

https://vimaec.github.io/vim-webgl-viewer/api/

Live Demo

Web

JsFiddle

Overview

The VIM WebGL Viewer is an open-source high-performance 3D model viewer that specializes in loading extremely large AEC (Architectural/Engineering/Construction) models represented as VIM files.

It is built on top of the popular Three.JS WebGL framework to provide commonly used AEC related features. It can be simply included via script tags or consumed using esm imports.

The VIM file format is a high-performance 3D scene format that supports rich BIM data, and can be easily extended to support other relational or non-relation data sets.

Unlike IFC the VIM format is already tessellated, and ready to render. This results in very fast load times. Unlike glTF the VIM format is faster to load, scales better, and has a consistent structure for relational BIM data.

More information on the vim format can be found here: https://github.com/vimaec/vim

Using the Viewer from a Web Page

The following is an example of the simplest usage of the VIM viewer:

<html>
  <head>
    <title>VIM Viewer</title>
  </head>
      <style>
      /*Makes full screen and remove scrollbars*/
      html,
      body {
        height: 100%;
        margin: 0;
        padding: 0;
        overflow: hidden;
        /*This prevents touches from being eaten up by the browser.*/
        touch-action: none;
      }
    </style>
  <body>
    <script src="https://unpkg.com/three@0.143.0"></script>
    <script src="https://unpkg.com/vim-webgl-viewer@2.0.0"></script>
    <script>

      async function load(){
        // Create a new viewer. 
        const viewer = new VIM.Viewer()

        // Open the vim file.
        const vim = await VIM.open(
          'https://vim02.azureedge.net/samples/residence.v1.2.75.vim',
          {
            rotation: new VIM.THREE.Vector3(270, 0, 0)
          }     
        )

        // Load all geometry from vim file.
        await vim.loadAll()

        // Add loaded vim to the viewer.
        viewer.add(vim)

        // Immediately frame loaded vim.
        viewer.camera.snap().frame(vim)
      }

      // Need function because you can't have top level async
      load()

    </script>
  </body>
</html>

Running Locally

Folder Structure

Scripts

The following scripts are defined in the package.json, and can each be executed from within VSCode by right-clicking the script name, or from the command line by writing npm run <script-name> where <script-name> is the name of the script:

Contributing:

The Sources and Dependencies

The distributable files do not contain the underlying source for Three.JS to avoid duplication. Please include Three.JS on your own.

Camera Controls

Keyboard

W/Up: Move camera forward
A/Left: Move camera to the left
S/Down: Move camera backward
D/Right: Move camera to the right
E: Move camera up
Q: Move camera down
Shift + direction: faster camera movement
+: Increase camera speed
-: Decrease camera speed

Space bar Toggle orbit mode
Home: Frame model
Escape: Clear selection
F: Frame selection

Mouse

Hold left click + Move mouse: Rotate camera in current mode
Hold right click + Move mouse: Pan/Tilt camera Hold middle click + Move mouse: Truck/Pedastal camera Mouse wheel: Dolly Camera
Left click: Select object
Ctrl + Mouse wheel: Increase/Decrease camera speed

Touch

One Finger swipe: Tilt/Pan camera
Two Finger swipe: Truck/Pedestal camera
Two Finger pinch/spread: Dolly Camera

(https://blog.storyblocks.com/video-tutorials/7-basic-camera-movements/)