visualdoj / stb

Pascal port of stb single-file public domain libraries
Other
1 stars 0 forks source link

pascal stb

This is pascal port of stb - single-file public domain (or MIT licensed) libraries.

Status

library status category LoC description
stb_divide.pas ✓0.93 math 505 more useful 32-bit modulus e.g. "euclidean divide"
stb_sprintf.pas ✓1.09 utility 2090 fast sprintf, snprintf
stb_rect_pack.pas ✓1.00 graphics 672 simple 2D rectangle packer with decent quality
stb_vorbis.pas - audio - decode ogg vorbis files from file/memory to float/16-bit signed output
stb_image.pas - graphics - image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
stb_truetype.pas - graphics - parse, decode, and rasterize characters from truetype fonts
stb_image_write.pas - graphics - image writing to disk: PNG, TGA, BMP
stb_image_resize.pas - graphics - resize images larger/smaller with good quality
stb_ds.pas - utility - typesafe dynamic array and hash tables for C, will compile in C++
stretchy_buffer.pas - utility - typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
stb_textedit.pas - user interface - guts of a text editor for games etc implementing them from scratch
stb_voxel_render.pas - 3D graphics - Minecraft-esque voxel rendering "engine" with many more features
stb_dxt.pas - 3D graphics - Fabian "ryg" Giesen's real-time DXT compressor
stb_perlin.pas - 3D graphics - revised Perlin noise (3D input, 1D output)
stb_easy_font.pas - 3D graphics - quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
stb_tilemap_editor.pas - game dev - embeddable tilemap editor
stb_herringbone_wa... - game dev - herringbone Wang tile map generator
stb_c_lexer.pas - parsing - simplify writing parsers for C-like languages
stb_connected_comp... - misc - incrementally compute reachability on grids
stb.h - misc - helper functions for C, mostly redundant in C++; basically author's personal stuff
stb_leakcheck.h - misc - quick-and-dirty malloc/free leak-checking
stb_include.h - misc - implement recursive #include support, particularly for GLSL