issues
search
vkoskiv
/
c-ray
c-ray is a small, simple path tracer written in C
MIT License
797
stars
44
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Bug fix: Move calls to `SDL_Quit()` and `SDL_VideoQuit()` last
#118
madmann91
closed
5 months ago
0
Improved instance bounding box computation
#117
madmann91
closed
5 months ago
0
docs: fix url to stb_image
#116
w3ntao
closed
4 months ago
1
How to change the camera position and direction
#115
yimuchuanye
opened
6 months ago
0
Failed to build on MSYS2 MINGW64
#113
ghost
opened
1 year ago
4
Crash with OBJ files from OneShape
#112
mattrust
closed
1 year ago
7
Rework BVH code
#111
madmann91
closed
2 years ago
2
Rework parsing and instance handling
#110
vkoskiv
closed
2 years ago
0
munmap error when rendering an obj file
#109
lordfeck
closed
2 years ago
4
The rendered image is not sharp as that in c-ray readme
#107
zinwalin
closed
2 years ago
4
How to run on Apple Silicon MacBook Pro?
#106
zinwalin
closed
2 years ago
7
Allowing exit through window quit event
#105
Axilot
closed
3 years ago
1
Rendering protocol doesn't work across architectures
#104
vkoskiv
closed
3 years ago
1
Add an NSI C binding
#103
virtualritz
opened
3 years ago
6
New rendering protocol doesn't work on Windows
#102
vkoskiv
opened
3 years ago
0
Feature/network rendering
#101
vkoskiv
closed
3 years ago
0
How to compile custom build with Cygwin for Windows?
#100
odil24
opened
3 years ago
1
Implement cluster rendering
#99
vkoskiv
closed
3 years ago
1
Can't find assets
#98
mandyedi
closed
3 years ago
7
Prune unnecessary includes in includes.h
#97
vkoskiv
closed
3 years ago
0
Merge in more node improvements
#96
vkoskiv
closed
3 years ago
0
Implement multiple importance sampling
#95
vkoskiv
opened
3 years ago
0
Implement next event estimation
#94
vkoskiv
opened
3 years ago
0
Node improvements
#93
vkoskiv
closed
3 years ago
1
Implement cubic interpolation
#92
vkoskiv
opened
3 years ago
2
Implement more nodes
#91
vkoskiv
opened
3 years ago
0
Implement a new node graph material system.
#90
vkoskiv
closed
3 years ago
0
Hash table fixes
#88
madmann91
closed
3 years ago
0
Fix the octant computation during BVH traversal to work with -0.0
#87
madmann91
closed
3 years ago
0
Implement a chained hash table
#86
madmann91
closed
3 years ago
0
Merge interactive mode changes.
#85
vkoskiv
closed
4 years ago
0
Rework camera API and implementation
#84
vkoskiv
closed
4 years ago
0
New ray-triangle intersection routine: Minor performance increase
#83
madmann91
closed
4 years ago
0
Place instances in BVH
#82
madmann91
closed
4 years ago
0
[WIP] Implement instancing (For real this time)
#81
vkoskiv
closed
4 years ago
0
Fix CMakeLists.txt
#80
madmann91
closed
4 years ago
5
Fix top-level BVH implementation
#79
madmann91
closed
4 years ago
0
Make bvh construction truly generic to limit code duplication
#78
madmann91
closed
4 years ago
0
Implement a top-level BVH
#77
vkoskiv
closed
4 years ago
0
Remove IPO in favor of manual selection of small inlinable functions
#76
madmann91
closed
4 years ago
1
Make the material system physically correct
#75
madmann91
opened
4 years ago
1
Do not force the compiler version
#73
madmann91
closed
4 years ago
2
Iterative path tracer version
#72
madmann91
closed
4 years ago
2
Binned SAH BVH builder
#71
madmann91
closed
4 years ago
9
Fix segmentation fault at exit
#70
madmann91
closed
4 years ago
3
Implement a top-level BVH.
#69
vkoskiv
closed
4 years ago
6
Flatten k-d trees.
#68
vkoskiv
closed
4 years ago
2
SIGINT (^C) saves the image, when it shouldn't
#67
vkoskiv
closed
4 years ago
0
SDL implementation is really inefficient
#66
vkoskiv
opened
4 years ago
0
Look into subsurface scattering
#65
vkoskiv
opened
4 years ago
0
Next