vleue / vleue_navigator

Pathfinding on NavMeshes for Bevy
https://vleue.github.io/vleue_navigator/
Apache License 2.0
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Higher level API for automatic navmesh generation #15

Closed Shatur closed 5 months ago

Shatur commented 1 year ago

I suggest adding a higher level API under a feature that would automatically tile the world and generate the navigation meshes automatically from meshes or rapier colliders for entities with special marker-component. And when any new object spawns / despawns it regenerates the navigation mesh for the affected tile. Similar API is provided by https://github.com/TheGrimsey/oxidized_navigation. It's useful for games with dynamic worlds.

night-interactive commented 1 year ago

I would also appreciate such a feature!

musjj commented 1 year ago

For now, are there any good solutions for a rapier collider -> navigation mesh workflow?