Navigation mesh for Bevy using Polyanya.
Check out the WASM demos
Loading a mesh from a gLTF file, then building a NavMesh
from it and using it for getting paths. See gltf.rs and NavMesh::from_bevy_mesh
.
Spawn entities marked as obstacles, create the NavMesh live from them. See auto_navmesh_aabb and NavMeshUpdaterPlugin
.
Parameters for NavMesh generation
Pathfinding:
NavMesh building:
Bevy | vleue_navigator |
---|---|
0.14 | 0.8 |
0.13 | 0.7 |