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Using the lastest `main` and:
```
PhysicsPlugins::default()
.build()
.disable::()
.disable::()
.disable::(),
```
…
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The play animation system always runs:
https://github.com/merwaaan/bevy_spritesheet_animation/blob/bf5861f68ad07c86440ea6378bfd302f390bcfbc/src/plugin.rs#L75
This means if your app wants to paus…
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Using Maplibre to create Maps in Bevy is very difficult / verbose and requires alot of hacking. Since Maplibre uses similar rendering to Bevy, and there is scope for including "Map rendering" as part …
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log config:
```rust
let log_plugin = LogPlugin {
level: log::Level::INFO,
filter: "info,capture_bevy_logs=info".into(),
custom_layer: bevy_console::make_layer,
};
```
command u…
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**Tested on:** `0.1.0-alpha.1` in Blender `4.2.3 LTS` with default plugin settings.
**Setup:** I have a World scene and Library scene as suggested in the documentation. Prepared 2 blueprints for my…
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## Bevy version
0.15.0
## System information
cargo 1.83.0 (5ffbef321 2024-10-29)
Fedora Linux 41 (Workstation Edition)
## What you did
```
$ cargo new game
$ cd game
$ cargo add bevy
$ cargo run
…
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## Bevy version
0.15
## \[Optional\] Relevant system information
Rust version: 1.83
```
SystemInfo { os: "MacOS 15.1.1 ", kernel: "24.1.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB…
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Key terms:
- pane
- workspace
- gizmo (bevy_gizmos sense)
- gizmo (transform gizmo sense, needs a new word)
- tool
- toolbar
- command palette
- dropdown menu
- plugin (bevy_app::Plugin sen…
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I would like the update of the k-d tree to be updated before the systems I have dependent on it in the `FixedUpdate` schedule. But there does not seem to exist support for setting schedule to `FixedUp…
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I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would esta…