Open ethereumdegen opened 3 months ago
To use any obstacle to define the navmesh, they need to implement the ObstacleSource
trait.
At the moment it's implemented for Aabb
and some of the math::primitives
types (list is here).
I plan to add integration with avian and rapier soon, which should cover Parry3d
colliders
https://github.com/vleue/vleue_navigator/pull/41 adds support for most Avian colliders
I would like to use this with my terrain crate, bevy_mesh_terrain, and if so then I could feed in the Parry3d colliders that my terrain system generates. However... can i do that? I dont want to load in GLTFs