vonderheide / mono-bitmap

node.js package to create in-memory grayscale or color bitmaps
MIT License
12 stars 3 forks source link
bitmap drawing javascript node-js node-module nodejs nodejs-modules

bitmap-manipulation

Node.js package for in-memory bitmap manipulation.

Build Status

Features

Example

"use strict";

const bitmapManipulation = require("bitmap-manipulation");

// Create bitmap
let bitmap = new bitmapManipulation.Bitmap(400, 300);

// Draw rectangle with border
bitmap.drawFilledRect(10, 10, 100, 50, 0x00, 0xff);

// Draw another bitmap with some source pixels in a specific color handled as transparent
let overlayBitmap = Bitmap.fromFile("overlayBitmap.bmp");
bitmap.drawBitmap(overlayBitmap, 200, 0, overlayBitmap.getPalette().indexOf(0xff00ff/*magenta*/));

// Draw text
let font = new bitmapManipulation.Font("P:\\ath\\to\\Font.json");
font.setSize(20);
bitmap.drawText(font, "Hello World!", 10, 100);

// The raw pixel data can also be processed in a user-specific way
let bitmapData = bitmap.data();  // Return a Node.js Buffer

Image formats

With release 2.0.0, drawing and pixel storage are separated. This way, different image formats (e.g. RGB with interleaved or planar storage) can be used by providing a Canvas implementantion to the Bitmap constructor.

The following canvas implementations are included in the distribution:

Class name Description
canvas.Grayscale Grayscale pixel values
canvas.RGB RGB pixel values, interleaved storage (R-G-B-R-G-B)
canvas.PlanarRGB RGB pixel values, planar storage (R-R-G-G-B-B)
canvas.InterleavedStorage Interleaved storage of values with multiple components
canvas.PlanarStorage Planar storage of values with multiple components
canvas.Base Base class, use this for custom implementations

Note that drawing gradients using drawGradientRect() only produces sensible results on a grayscale canvas.

Example: RGB image with 8 bits per pixel per color channel

const bitmapManipulation = require("bitmap-manipulation");

// Create a canvas that stores interleaved RGB pixels 
let canvas = new bitmapManipulation.canvas.RGB(400, 300, 1);

// Create a bitmap that uses this canvas for pixel storage
let bitmap = new bitmapManipulation.Bitmap(canvas);

// Draw a rectangle filled with cyan and a purple border.
// Note that the RGB canvas requires pixel values to be RGB arrays
bitmap.drawFilledRect(10, 10, 100, 50, [255, 0, 255], [0, 255, 255]);

// Get bytes of the image
let imageData = bitmap.data();

Example: RGBA image with 16 bits per pixel per color channel

const bitmapManipulation = require("bitmap-manipulation");

// Create a canvas that stores interleaved RGBA pixels 
let canvas = new bitmapManipulation.canvas.Interleaved(400, 300, 4, 2);

// Create a bitmap that uses this canvas for pixel storage
let bitmap = new bitmapManipulation.Bitmap(canvas);

// Draw a rectangle filled with half-opaque cyan and a solid purple border.
let halfOpaqueCyan = [0, 65535, 65535, 32767];
let solidPurple = [65535, 0, 65535, 65535];
bitmap.drawFilledRect(10, 10, 100, 50, halfOpaqueCyan, solidPurple);

// Get bytes of the image
let imageData = bitmap.data();

BMP file support

Loading from and writing to BMP files is supported using the subclass BMPBitmap. See examples/Drawing for details.

Documentation

The documentation can be generated from the source code by:

jsdoc index.js

License

MIT