Simplicial-complex-like geometry builder backed by typed arrays.
npm install geom-builder
import createGeomBuilder from "geom-builder";
const builder = createGeomBuilder({ colors: 4, cells: 3 });
builder.addPosition([0, 0, 0]);
builder.addPosition([1, 0, 0]);
builder.addPosition([1, 1, 0]);
builder.addColor([1, 0, 0, 1]);
builder.addColor([0, 1, 0, 1]);
builder.addColor([0, 0, 1, 1]);
builder.addCell([0, 1, 0]);
// or builder.addCell(0, 1, 0)
//builder.count = 3 //vertex count
//builder.indexCount = 3 //indices count
//builder.positions = Float32Array(0, 0, 0, 1, 0, 0, 1, 1, 0, ..,)
//builder.colors = Float32Array(1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, ...)
//builder.cells = Uint16Array(0, 1, 2, ...)
var createGeomBuilder = require("geom-builder");
builder = createGeomBuilder(opts)
Create new geometry builder. Each attribute can be enabledby passing an integer number e.g.: createGeomBuilder({ positions: 3, colors: 4, cells: 2 })
for colored lines.
opts
size
: Int - preallocated vertex buffer size, 32
positions
: Int - enable positions attribute, 3
colors
: Int - enable colors attributenormals
: Int - enable normals attributeuvs
: Int - enable uvs attributecells
: Int - enable cells (indices)Note: positions
attribute is always enabled and defaults to size 3
Every time we add vertex position, color etc internal buffer size is checked and expanded by doubling its capacity as necessary. Therefore builder.count
should be used to determine how many vertices to draw instead of builder.positions.length
as not all allocated vertex has to be used. Similarly for meshes with cells builder.indexCount
should be used instead of builder.cells.length
.
All enabled attributes can be accessed by builder.attribName
e.g.: builder.colors
.
All data methods accept structs or individual components. E.g. builder.addPosition(v)
and builder.addPosition(v[0], v[1], v[2])
.
Reset all the counters to prepare arrays for reuse. Nothing is deallocated.
pos
: vec3 - position to addNote: adding a vertex position will increment builder.count
counter indicanting number of vertices added so far
color
: vec4 - color to addNote: you need to enable colors in constructor
normal
: vec3 - normal to addNote: you need to enable normals in constructor
uv
: vec2 - uv texture coord to addNote: you need to enable uvs in constructor
cell
: number, vec2, vec3 - cell (face) with vertex indices to addNote: you need to enable cells in constructor
MIT, see LICENSE.md for details.