Closed Alex1234x closed 1 week ago
The libraries you need are on https://www.nuget.org/. You should download them from nuget, and then refer to my project structure and put them into Unity's Packages directory.
Hello. I'm install NuGet for Unity https://github.com/GlitchEnzo/NuGetForUnity
Via this NuGet package manager i'm installed MethodDecorator.Fody
As a result, two folders appear in the project. Assets/Packages/Fody.6.2.0 Assets/Packages/MethodDecorator.Fody.1.1.1
Did I do everything right? Is it okay that it turns out that Fody is installed twice - the one in your library and the one that was installed when you installed MethodDecorator? After all, your library already has Loxodon Framework Fody
And when running the test, it swears that
The assembly has already been processed by Fody. Weaving aborted. Path: Library/ScriptAssemblies/Assembly-CSharp.dll
LogMethodAttribute.cs.txt
TestMonoBehaviour.cs.txt
Unfortunately, I was never able to get this plugin to work together with your library. It's a pity that you don't want to help me in any way.
пн, 2 сент. 2024 г. в 09:07, Clark Yang @.***>:
Closed #48 https://github.com/vovgou/loxodon-framework/issues/48 as completed.
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Good afternoon.
I’m very sorry for my stupidity, but I can’t figure out this probably not complicated, but incomprehensible process for me.
I copied the files from your project and added the description from your project's manifest.json file to an empty new project. Now the folder structure of the project is completely empty and files have been added.
I want the MethodDecorator to work, for this I need to copy it somewhere and connect it somehow, like how I need to create and fill in FodyWeavers.xml I don't understand what exactly and where to copy from https://github.com/Fody/MethodDecorator/tree/master Please be so kind as to tell us in detail.
Originally posted by @Alex1234x in https://github.com/vovgou/loxodon-framework/issues/47#issuecomment-2255887272