Transform your gameplay to a real economy!
Pay other players with ÊVERs - the native currency of the Everscale blockchain.
Please keep in mind this is a beta release. Do not keep too many funds in it until the plugin is thoroughly tested by the Everscale community.
Please report any issues at the Issues page.
EverCraft.jar
and put it in Plugins
folder of your Paper installationEverCraft
in plugins
folderconfig.yml
file using the command below:
$> wget https://raw.githubusercontent.com/vp-mazekine/EverCraft/master/src/main/resources/config.yml --no-check-certificate
It is highly recommended setting up your own instance of TON API. This ensures more security for your user funds and provides additional convenience for you if you have several Minecraft servers.
After having it installed, indicate its endpoints in the config.yml
file.
config.yml
file provides you with several configuration options, explained below.
In order for the plugin to function, it needs to be properly connected to the Everscale network.
It uses TON API for easy wallet management and TON SDK for external transactions signing.
Key | Explanation |
---|---|
api.endpoint |
The link to where the instance of TON API is located. It can include protocol, hostname and port, but cannot contain path elements and should not end with a slash |
api.prefix |
The repeated path element that will be added to all HTTP requests. Typically equals to /ton/v3 |
api.key |
Access key, issued by TON API administrator (e.g., Broxus) |
api.secret |
Secret phrase required for signing API calls, issued by TON API administrator |
All parameters are required for plugin to function properly.
Key | Explanation |
---|---|
tonos.network |
Indicates which Everscale network to use. Typically equals to main.ton.dev |
EverCraft uses the two-level encryption of players data and, at the same time, provides the latter with an opportunity to input a password instead of private key each time.
To let it function securely, it needs the following two parameters initialized before using in-game.
You can use a random UUID or any alphanumeric string of 64 bytes and longer.
Key | Explanation |
---|---|
storage.password |
A secure phrase that will encrypt the players data container. |
security.salt |
A secure phrase required to generate a compliant private key. |
⚠️ NB
If you change these values in the config.yml
after players have created their wallets, they will lose the access to their funds.
Please make a backup of configuration file after saving it.
The following locales are supported (set one in locale
configuration):
Locale | Description |
---|---|
en |
American English |
Open the chat console and type any of commands below:
Command | Description |
---|---|
/e_register [password] [repeat_password] |
Creates a new private key and encrypts it with your password. A personal address will be generated as well |
/e_address |
Get your EVER address to top-up |
/e_balance |
Get your wallet balance |
/e_pk [password] |
Outputs your private key for external use. Don't forget to clear the chat with F3+D after using it. |
/e_new_password [old_password] [new_password] [repeat_new_password] |
Set new password for your account |
/e_send [player] [amount] [password] |
Send some Êvers to another player |
/e_withdraw [address] [amount] [password] |
Withdraw Êvers to an external address |
/e_version |
Get the installed version of the plugin |
Please make sure you deposit (or ask another player to send) at least 0.3 Êver to your personal address before the first sending, as the system needs to pay gas fees for the wallet deployment.
Copyright 2021 Mazekine OU
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
EverCraft uses several open-source masterpieces of Everscale ecosystem: