What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
Sets up a unit test structure for the fish factory project, and adds a test for discardingFishScript
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
The prefab folder is moved inside a new folder called resources, to allow enable the use of Resources.Load<T>() Method in tests. This simplifies our test by allowing us to use prefabs instead of building custom gameobjects with the necessary components from the bottom up.
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) Sets up a unit test structure for the fish factory project, and adds a test for discardingFishScript
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) The prefab folder is moved inside a new folder called resources, to allow enable the use of
Resources.Load<T>()
Method in tests. This simplifies our test by allowing us to use prefabs instead of building custom gameobjects with the necessary components from the bottom up.