implement swiching of fish prefabs depending on fish tiers. Add logic for sorting gutted fish
close: #296 and #404
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
feature
What is the current behavior? (You can also link to an open issue here)
Fish all look the same regardless of tier. There is no checks if gutted fish is sorted correctly. See issues #296 and #404
What is the new behavior? (if this is a feature change)
Fish can now be given separate prefabs depending on tier. Gutted fish is given a state and the state gets checked after passing the sorting stage.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
no
… gutted fish
implement swiching of fish prefabs depending on fish tiers. Add logic for sorting gutted fish
close: #296 and #404
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) feature
What is the current behavior? (You can also link to an open issue here) Fish all look the same regardless of tier. There is no checks if gutted fish is sorted correctly. See issues #296 and #404
What is the new behavior? (if this is a feature change) Fish can now be given separate prefabs depending on tier. Gutted fish is given a state and the state gets checked after passing the sorting stage.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) no
Other information: none