Closed mefriis closed 5 months ago
Looks very good. Big fan of the mini belt under the sorting station!
There is a big "blocker wall" on two of the belts to stop the fish from progressing?
I think the walls might be there for the ease of working on the sorting contraption? Not sure, they were there originally.
Looks very good. Big fan of the mini belt under the sorting station! There is a big "blocker wall" on two of the belts to stop the fish from progressing?
I think the walls might be there for the ease of working on the sorting contraption? Not sure, they were there originally.
Ok. Good to merge
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) Feature new belts and visual bug fix.
What is the current behavior? (You can also link to an open issue here)
363
407
What is the new behavior? (if this is a feature change) New belt added to conveyor prefabs, as switched on belts not based on prefabs. Improved on GameObject hierarchy structure Fixed the slides. Fixed metal joints.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) None
Other information: Conveyor animation needs to be adjusted to the speed of the fish. Not done now, because the speed might change.