allow for a separate prefab to be used if the fish has state bad quality and toggle on the animator if fish has state alive (comented out). logic is added to the discarding box to give user audio feedback
close: #287 and #411
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
feature
What is the current behavior? (You can also link to an open issue here)
No separate way to display a bad / dead fish and discard box give the user no feedback. See issues #411 and #287
What is the new behavior? (if this is a feature change)
A separate fish prefab can be assigned to bad fish and audio feedback along with a new point system has been added to the discarding box prefab. Also some comented out logic for enabling animation on fish that are alive have also been added.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
no
…ck to the discarding prefab
allow for a separate prefab to be used if the fish has state bad quality and toggle on the animator if fish has state alive (comented out). logic is added to the discarding box to give user audio feedback
close: #287 and #411
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) feature
What is the current behavior? (You can also link to an open issue here) No separate way to display a bad / dead fish and discard box give the user no feedback. See issues #411 and #287
What is the new behavior? (if this is a feature change) A separate fish prefab can be assigned to bad fish and audio feedback along with a new point system has been added to the discarding box prefab. Also some comented out logic for enabling animation on fish that are alive have also been added.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) no
Other information: none