What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
This is a bug fix for the discard box prefab, that resulted in no collision between the fish and the walls of the box
What is the current behavior? (You can also link to an open issue here)
What is the new behavior? (if this is a feature change)
The duplicate prefab without a collider is deleted, and the boxes in bleeding station is exchanged for the correct prefab.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
The box needs to be added to the gutting station after this PR, as a measure to avoid scene conflicts
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) This is a bug fix for the discard box prefab, that resulted in no collision between the fish and the walls of the box
What is the current behavior? (You can also link to an open issue here)
What is the new behavior? (if this is a feature change) The duplicate prefab without a collider is deleted, and the boxes in bleeding station is exchanged for the correct prefab.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) The box needs to be added to the gutting station after this PR, as a measure to avoid scene conflicts
Other information: