What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
In scenes where you have two task that you would like to start individually, you can now control spawners and conveyours by using the isSecondaryTaskOn boolean in GameManager
What is the current behavior? (You can also link to an open issue here)
You must control all QA conveyours with Sorting machine red-button
closes: #428
What is the new behavior? (if this is a feature change)
The two tasks in QA can be controlled separately
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Changes in QA station.
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) In scenes where you have two task that you would like to start individually, you can now control spawners and conveyours by using the
isSecondaryTaskOn
boolean inGameManager
What is the current behavior? (You can also link to an open issue here) You must control all QA conveyours with Sorting machine red-button closes: #428
What is the new behavior? (if this is a feature change) The two tasks in QA can be controlled separately
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) Changes in QA station.