What kind of change does this PR introduce?
Feature?
What is the current behavior?
The main menu contains a non-Oculust platform controller in the "Controllers remapping" section. #486 A fix is available in a new release of the main menu prefab. #491
The lighting in the wardrobe is too dark. #498
The wall behind the levels table is empty after sign was removed. #503
Lights in general are weird and very old fashioned. #502.
What is the new behavior?
The non-Oculus controller problem was fixed in the new version of the main menu (1.4.2). This replaced the old version here in Blue Sector.
This also includes the other changes to the main menu prefab, like fixing the issue where there was a slight delay before it positioned itself properly in front of the player when opened.
Lights are added to the wardrobe.
Painting is added to the wall behind the level select table.
Light source models are changed to normal sleek ceiling lights and tube lights.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No.
What kind of change does this PR introduce? Feature?
What is the current behavior?
What is the new behavior?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) No.
Other information: No.