What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
Bug fixes, performance and lighting improvements
What is the current behavior? (You can also link to an open issue here)
FPS in QA scene drops to 50 or worse when a "bad" fish appeared #524, terrain in bleeding scene is unnecessarily big #506, some objects are not baked or too bright #525, there are a lot of missing script errors and shader errors #508, and sorting machine doesn't sort properly #534
What is the new behavior? (if this is a feature change)
FPS in all scenes in fish factory should be around 70 FPS, the "bad" fish is replaced with the new fish model and has for now a green tint, rotating oculus headset in qa scene should be baked, fish in qa should be lit and not dark, hands to the player should also be lit in all three scenes and not dark, most of the missing script errors should be gone and the shader errors are gone when building. The sorting machine should now also give the correct sound when the correct tier is chosen.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) Bug fixes, performance and lighting improvements
What is the current behavior? (You can also link to an open issue here) FPS in QA scene drops to 50 or worse when a "bad" fish appeared #524, terrain in bleeding scene is unnecessarily big #506, some objects are not baked or too bright #525, there are a lot of missing script errors and shader errors #508, and sorting machine doesn't sort properly #534
What is the new behavior? (if this is a feature change) FPS in all scenes in fish factory should be around 70 FPS, the "bad" fish is replaced with the new fish model and has for now a green tint, rotating oculus headset in qa scene should be baked, fish in qa should be lit and not dark, hands to the player should also be lit in all three scenes and not dark, most of the missing script errors should be gone and the shader errors are gone when building. The sorting machine should now also give the correct sound when the correct tier is chosen.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) No
Other information: None