What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
Bug fix
What is the current behavior? (You can also link to an open issue here)
When teleporting to or moving onto the staircase in the fishfeeding scene using the emulator, you fall through the floor.
What is the new behavior? (if this is a feature change)
Now you are teleported to the correct destination both with a VR headset and while using the emulator.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
No.
Other information:
There's another pull request for the same issue, but that one uses an outdated FishFeeding scene, and it's easier to create a new branch and pull request than dealing with the merge conflicts. Closes #396 and #418.
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) Bug fix
What is the current behavior? (You can also link to an open issue here) When teleporting to or moving onto the staircase in the fishfeeding scene using the emulator, you fall through the floor.
What is the new behavior? (if this is a feature change) Now you are teleported to the correct destination both with a VR headset and while using the emulator.
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) No.
Other information: There's another pull request for the same issue, but that one uses an outdated FishFeeding scene, and it's easier to create a new branch and pull request than dealing with the merge conflicts. Closes #396 and #418.