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EasyQuestSwitch
EasyQuestSwitch is a Unity editor tool developed for VRChat world creators, it can automate changes to components within a scene as soon as the build platform is changed from PC to Android (for Oculus Quest) or vice versa.
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Possible typos in Type_Material.cs?
#37
bdragon28
opened
3 weeks ago
0
[WIP] iOS support.
#36
bdragon28
opened
3 weeks ago
2
Platform support for iOS
#35
Prismic247
opened
3 weeks ago
1
Unity not displaying EQS on Tools
#34
shadowmewtwoplayz
closed
6 months ago
0
Added Spanish localization for SettingsPromptForPlatformChange
#33
RadAurum
closed
6 months ago
0
1.4.0 - Bakery types & fixed hanging Bakery issue
#32
JordoVR
closed
5 months ago
0
Added Bakery Lightmapper light types
#31
arranash
closed
6 months ago
5
Added Bakery light types
#30
arranash
closed
6 months ago
2
Automatically removing components
#29
BlackCherryCat
opened
6 months ago
1
Not actually switching targets in latest
#28
bdragon28
closed
5 months ago
2
EasyQuestSwitch makes Unity Editor hang
#27
aljowen
closed
5 months ago
1
1.3.1 - Added version checking & migration setup call
#26
JordoVR
closed
6 months ago
1
Please add material Scan/Update function. This will help a lot.
#25
MrDummyNL
opened
7 months ago
1
Easy Quest Switch 1.3.0 design mistake
#24
MrDummyNL
closed
6 months ago
3
Better Litght+Material Support
#23
MagmaMCNet
closed
7 months ago
3
Broken under Unity 2022
#22
rhaamo
closed
7 months ago
4
small change to test CLA
#21
momo-the-monster
closed
1 year ago
1
Adds CLA workflow
#20
momo-the-monster
closed
1 year ago
0
Added Spanish localization
#19
RadAurum
closed
7 months ago
6
[Bug] EasyQuestSwitch fails to work on World projects
#18
Hunterk1241
closed
1 year ago
2
[Bug] `VRCMirrorReflection` Configuration Options Disappearing Post Play Mode
#17
owlboy
opened
1 year ago
1
How do you use this?
#16
VertofChest
closed
1 year ago
1
[Feature Request] Search Bar and/or sort
#15
ElMoha943
opened
1 year ago
0
Detect and Import all materials using unsupported shaders
#14
ShayBox
opened
1 year ago
4
Dialogue to Force Swich Pops Up When Baking/Building
#13
Enverex
opened
1 year ago
1
[Question] How do you bulk-add a bunch of foliage objects like trees?
#12
googleooer
opened
2 years ago
1
[Feature Request] VCC/UPM package
#11
Codel1417
closed
1 year ago
1
add cn.json
#10
CallMeReznov
closed
2 years ago
3
Prevent nullref spam after build target change
#9
BocuD
closed
2 years ago
0
Added hierarchy icon near each object included in EQS
#8
orels1
closed
2 years ago
0
Object reference exceptions when switching platforms or using Build & Publish
#7
JordoVR
closed
2 years ago
4
Support importing EQS config
#6
metaphira
opened
3 years ago
0
Added more fields to the AudioSource type
#5
orels1
closed
3 years ago
0
Needs optimization
#4
Legoman99573
closed
3 years ago
2
Add support for prefabs
#3
JordoVR
closed
3 years ago
1
Add new section to control project lighting stuff, like Skybox material, etc.
#2
ReadyPlayerEmma
closed
3 years ago
1
[Enhancement] Add a component to each object that is currently part of EQS
#1
owlboy
closed
2 years ago
4