Closed Caseritto closed 3 years ago
Imported FBX, when exporting VRM fails and creates an error:
IndexOutOfRangeException: Index was outside the bounds of the array. UniGLTF.MeshExporter_SharedVertexBuffer.Export (UniGLTF.glTF gltf, System.Int32 bufferIndex, UniGLTF.MeshExportInfo unityMesh, System.Collections.Generic.List1[T] unityMaterials, UniGLTF.IAxisInverter axisInverter, UniGLTF.MeshExportSettings settings) (at Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_SharedVertexBuffer.cs:121) UniGLTF.gltfExporter.Export (UniGLTF.MeshExportSettings meshExportSettings, VRMShaders.ITextureSerializer textureSerializer) (at Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs:246) VRM.VRMEditorExporter.Export (UnityEngine.GameObject exportRoot, VRM.VRMMetaObject meta, VRM.VRMExportSettings settings, System.Collections.Generic.List1[T] destroy) (at Assets/VRM/Editor/Format/VRMEditorExporter.cs:229) VRM.VRMEditorExporter.Export (UnityEngine.GameObject exportRoot, VRM.VRMMetaObject meta, VRM.VRMExportSettings settings) (at Assets/VRM/Editor/Format/VRMEditorExporter.cs:24) VRM.VRMExporterWizard.ExportPath (System.String path) (at Assets/VRM/Editor/Format/VRMExporterWizard.cs:275) UniGLTF.ExportDialogBase.EndGUI () (at Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs:161) UniGLTF.ExportDialogBase.OnGUI () (at Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs:82) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361) UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320) UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401) UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511) UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307) UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176) UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245) UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
1[T] unityMaterials, UniGLTF.IAxisInverter axisInverter, UniGLTF.MeshExportSettings settings) (at Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_SharedVertexBuffer.cs:121) UniGLTF.gltfExporter.Export (UniGLTF.MeshExportSettings meshExportSettings, VRMShaders.ITextureSerializer textureSerializer) (at Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs:246) VRM.VRMEditorExporter.Export (UnityEngine.GameObject exportRoot, VRM.VRMMetaObject meta, VRM.VRMExportSettings settings, System.Collections.Generic.List
The exporter would create a VRM from my FBX avatar
Windows 11 (dev channel) Unity 2018.4.20f1 UniVRM 0.78.0
I guess the fbx's topology is not triangles. Non triangle model can not export.
That was it!! Thank you!
Describe the bug
Imported FBX, when exporting VRM fails and creates an error:
IndexOutOfRangeException: Index was outside the bounds of the array. UniGLTF.MeshExporter_SharedVertexBuffer.Export (UniGLTF.glTF gltf, System.Int32 bufferIndex, UniGLTF.MeshExportInfo unityMesh, System.Collections.Generic.List:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)
UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)
UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511)
UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
1[T] unityMaterials, UniGLTF.IAxisInverter axisInverter, UniGLTF.MeshExportSettings settings) (at Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_SharedVertexBuffer.cs:121) UniGLTF.gltfExporter.Export (UniGLTF.MeshExportSettings meshExportSettings, VRMShaders.ITextureSerializer textureSerializer) (at Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs:246) VRM.VRMEditorExporter.Export (UnityEngine.GameObject exportRoot, VRM.VRMMetaObject meta, VRM.VRMExportSettings settings, System.Collections.Generic.List
1[T] destroy) (at Assets/VRM/Editor/Format/VRMEditorExporter.cs:229) VRM.VRMEditorExporter.Export (UnityEngine.GameObject exportRoot, VRM.VRMMetaObject meta, VRM.VRMExportSettings settings) (at Assets/VRM/Editor/Format/VRMEditorExporter.cs:24) VRM.VRMExporterWizard.ExportPath (System.String path) (at Assets/VRM/Editor/Format/VRMExporterWizard.cs:275) UniGLTF.ExportDialogBase.EndGUI () (at Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs:161) UniGLTF.ExportDialogBase.OnGUI () (at Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs:82) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (atExpected behavior
The exporter would create a VRM from my FBX avatar
Environments (please complete the following information):
Windows 11 (dev channel) Unity 2018.4.20f1 UniVRM 0.78.0