vrm-c / UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
https://vrm.dev/en
MIT License
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RuntimeImporter material customization point(for URP) #1165

Closed ousttrue closed 2 years ago

ousttrue commented 2 years ago

I will implement RuntimeImorter customization point that replace default material.

gltTF unity URP
GLTF pbr Universal Render Pipeline/Lit
GLTF unlit Universal Render Pipeline/UnLit
MToon Universal Render Pipeline/UnLit(fallback)

The urp version of mtoon is not ready, so have unlit fallback.

ousttrue commented 2 years ago

Standard => Universal Render Pipeline/Lit BaseMap 割り当てと Smoothness => 1 に変更 でよさそう?

ousttrue commented 2 years ago

368

ousttrue commented 2 years ago

project_urp

ousttrue commented 2 years ago
smitdylan2001 commented 2 years ago

Have you tried upgrading the materials with Unity's build-in to URP marerial tool?

ousttrue commented 2 years ago

I will implement RuntimeImorter customization point that replace default material.

gltTF unity URP
GLTF pbr Universal Render Pipeline/Lit
GLTF unlit Universal Render Pipeline/UnLit
MToon Universal Render Pipeline/UnLit(fallback)

The urp version of mtoon is not ready, so have unlit fallback.

ousttrue commented 2 years ago

v0.83.0