vrm-c / UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
https://vrm.dev/en
MIT License
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Facial blendshapes "broken" in Unity 2019.1+ #247

Closed Acissathar closed 5 years ago

Acissathar commented 5 years ago

I believe something in Unity 2019, and causes the eye blendshapes specifically (also maybe some hair) to break.

For example, in 2018.4 LTS: https://imgur.com/RlXSGuk

Exact same project in 2019.1 + 2019.2b3: https://i.imgur.com/uc3znaj.png

This is using the latest release v0.51.

Acissathar commented 5 years ago

In 2019.1+ this can be fixed by changing Standard shader Rendering Mode to Cutout.