vypxl / scar

A game engine written in Crystal using crsfml
MIT License
27 stars 2 forks source link

Ergonomics #2

Closed vypxl closed 3 years ago

vypxl commented 3 years ago

Three ergonomical changes:

  1. Animated sprite can be used in manual mode, if 0 fps is specified.
  2. Config now uses 'defaults' instead of 'standards' and uses a default filename for saving and loading.
  3. Tween now has the #then method which can be used to chain on_completed handlers.