Closed samipe closed 4 years ago
Thanks for the feedback!
an option where the PlaneGeometry is not extruded at all but instead consists of 4 vertices
I would like to keep the API and internal implementation simple. In this case, rather than adding such an option, can it be solved as post-processing?
We can follow this example, where we are composing a sparse THREE.LineSegments
representation of terrain parts (in blue). Using the same parameters (tile
and proj
in
), instead, we could compose a PlaneGeometry
textured with the satellite material.
Hi, thank you, will take a look at that!
Hello,
There is an example for a flat terrain, but the implementation is pretty crude - just reseting each vertice's z-position. Could we instead have an option where the PlaneGeometry is not extruded at all but instead consists of 4 vertices? That would greatly help with performance.