three-geo is a three.js based geographic visualization library. Using three-geo, we can easily build satellite-textured 3D terrain models in near real-time by simply specifying GPS coordinates anywhere on the globe. The geometry of the terrain is based on the RGB-encoded DEM (Digital Elevation Model) provided by the Mapbox Maps API.
The terrain is represented by standard THREE.Mesh objects. This makes it easy for us to access underlying geometry/texture array and perform original GIS (Geographic Information System) experiments in JavaScript. (See Usage for how to programatically obtain those mesh objects).
Credits: this library has been made possible thanks to
This demo app includes features such as
Live:
https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=46.5763&lng=7.9904
https://w3reality.github.io/three-geo/examples/geo-viewer/io/index.html?lat=36.2058&lng=-112.4413
This demo illustrates the relationship between a reconstructed 3D terrain and its underlying satellite/DEM tiles.
How to get a flattened view of the terrain by post-editing the underlying geometry.
How to register a new 3D object on top of the terrain based on its geographic location [latitude, longitude, elevation]
.
Installation
$ npm i three-geo
Loading
Script tag: use ThreeGeo
after
<script src="https://github.com/w3reality/three-geo/raw/master/dist/three-geo.min.js"></script>
ES6:
import ThreeGeo from 'dist/three-geo.esm.js';
Here is an example of how to build a geographic terrain located at GPS coordinates (46.5763, 7.9904) in a 5 km radius circle. The terrain's satellite zoom resolution is set to 12. (The highest zoom value supported is 17.)
For standalone tests, use examples/simple-viewer (source code).
For use with NodeJS, do enable this isNode
option as well.
const tgeo = new ThreeGeo({
tokenMapbox: '********', // <---- set your Mapbox API token here
});
const terrain = await tgeo.getTerrainRgb(
[46.5763, 7.9904], // [lat, lng]
5.0, // radius of bounding circle (km)
12); // zoom resolution
const scene = new THREE.Scene();
scene.add(terrain);
const renderer = new THREE.WebGLRenderer({ canvas });
renderer.render(scene, camera);
three-geo
?In this section, we list three-geo
's public API methods, where origin
, radius
, and zoom
are parameters common to them:
origin
Array\<number> Center of the terrain represented as GPS coordinates [latitude, longitude]
.
radius
number Radius of the circle that fits the terrain.
zoom
number (integer) Satellite zoom resolution of the tiles in the terrain. Select from {11, 12, 13, 14, 15, 16, 17}, where 17 is the highest value supported. For a fixed radius, higher zoom resolution results in more tileset API calls.
ThreeGeo
constructor(opts={})
Create a ThreeGeo instance with parameters.
async getTerrainRgb(origin, radius, zoom)
[ Added in v1.4 ]
Return a THREE.Group object that represents a 3D surface of the terrain.
The group object contains an Array\<THREE.Mesh> as .children
. Each mesh corresponds to a partial geometry of the terrain textured with satellite images.
async getTerrainVector(origin, radius, zoom)
[ Added in v1.4 ]
Return a THREE.Group object that represents a 3D contour map of the terrain.
The group object contains an Array\<THREE.Object3D> as .children
. Each child object is either an extruded THREE.Mesh with .name
attribute prefixed by dem-vec-shade-<ele>-
, or a THREE.Line with .name
prefixed by dem-vec-line-<ele>-
(<ele>
is the height of each contour in meters).
getProjection(origin, radius, unitsSide=1.0)
[ Example ]
Return an object { proj, projInv, bbox, unitsPerMeter }
that includes transformation-related functions and parameters, where
proj(latlng)
is a function that maps geo coordinates latlng
(an array [lat, lng]
) to WebGL coordinates [x, y]
.
projInv(x, y)
is a function that maps WebGL coordinates [x, y]
to geo coordinates [lat, lng]
.
bbox
is an array [w, s, e, n]
that represents the computed bounding box of the terrain, where w
(West) and e
(East) are longitudinal limits; and s
(South) and n
(North) are latitudinal limits.
unitsPerMeter
is the length in WebGL-space per meter.
Legacy callback based API
- `getTerrain(origin, radius, zoom, callbacks={})`
- `callbacks.onRgbDem` **function (meshes) {}** Implement this to request the geometry of the terrain. Called when the entire terrain\'s geometry is obtained.
- `meshes` **Array\
After git clone
and cd
to the repository,
$ npm i
$ npm run build
While npm run build
on Windows is confirmed to work (via GitHub's workflow with some tweaks), for better results, it is recommended to use WSL2 instead (thanks @sonicviz for reporting this).