Open ColossalRenders opened 2 weeks ago
Another issue I ran into with these mods: wind wisp consistently crashes game upon joining world.
Reported exception thrown! net.minecraft.class_148: Ticking Particle at net.minecraft.class_702.method_3059(class_702.java:416) at net.minecraft.class_702.method_3048(class_702.java:393) at net.minecraft.class_702.method_18126(class_702.java:366) at java.base/java.util.IdentityHashMap.forEach(IdentityHashMap.java:1354) at net.minecraft.class_702.method_3057(class_702.java:364) at net.minecraft.class_310.method_1574(class_310.java:1946) at net.minecraft.class_310.method_1523(class_310.java:1181) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.NullPointerException: Cannot invoke "net.minecraft.class_1657.method_5649(double, double, double)" because "this.player" is null at net.vibzz.immersivewind.particle.custom.WindWispParticle.method_3070(WindWispParticle.java:51) at net.minecraft.class_702.method_3059(class_702.java:409) ... 11 more
Can you provide the log file instead of text? I can't do much from this.
For the crash or for the frame rate issue? I can do both but be warned for the latter DH spams my logs with multi line errors every tick or frame (it just does that if I have Iris installed); the log file is multiple GB and won't even open in notepad.
I will be able to provide the log files later today hopefully.
Another issue I ran into with these mods: wind wisp consistently crashes game upon joining world.
Reported exception thrown! net.minecraft.class_148: Ticking Particle at net.minecraft.class_702.method_3059(class_702.java:416) at net.minecraft.class_702.method_3048(class_702.java:393) at net.minecraft.class_702.method_18126(class_702.java:366) at java.base/java.util.IdentityHashMap.forEach(IdentityHashMap.java:1354) at net.minecraft.class_702.method_3057(class_702.java:364) at net.minecraft.class_310.method_1574(class_310.java:1946) at net.minecraft.class_310.method_1523(class_310.java:1181) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.NullPointerException: Cannot invoke "net.minecraft.class_1657.method_5649(double, double, double)" because "this.player" is null at net.vibzz.immersivewind.particle.custom.WindWispParticle.method_3070(WindWispParticle.java:51) at net.minecraft.class_702.method_3059(class_702.java:409) ... 11 more
this one
In this instance I had all my mods loaded but the issue is still there when I'm only using the minimal setup I described in the original post (Cloth Config, Cristellib, DH, Wyther's EE, Fabric API, Fabric Kotlin, fzzy config, immersivewind 0.7, iris, particle core, particle rain, RTF, sodium)
i need to see the 11 more lines from that error
I think I solved it but I can only tell so much from what you gave me. The fix will be in the next update
Using world generated with reTerraForged at world height 1024 causes fps drop to around one frame per second, specifically on mountains. When on flatter ground I get maybe 30 fps. Note that this is with all Distant Horizons features and shaders turned off (but still installed). When weather is not set to rain, I can run the game perfectly fine at 90 (capped) fps.
intel 13700f all cores maxed
Full mod list when the issue appeared. I have since removed everything except DH, Sodium, Iris, RTF, WWEE, Immersive Weathering, and dependencies, with no improvement:
On vanilla worlds it's slightly better. If I turn off all DH rendering and distant generation it runs fine. (CPU usage at ~20%) If I turn on DH rendering and distant generation but set the weather to clear, it runs fine (CPU usage at ~90%, 70-90 (capped) fps). It's only with rain and distant generation that my frames drop to around 30.