Please report any bugs: Github Issues
Updrafts from heat source blocks, lower air will tend to rise and then "cool off" This adds in to the nether, as there will be lower wind speeds but more rise and lowering of the air inside.
Dynamic Particle Movement: Experience particles such as smoke, flames, and even snowflakes react realistically to the wind's direction and intensity. Watch as smoke billows and snowflakes drift with the breeze, adding depth and atmosphere to your surroundings.
Enhanced Weather Integration: Integrate wind effects seamlessly with existing weather systems. The more severe the weather, the higher the winds!
Combatibility with other particle mods (DONE 0.6 UPDATE(MAY BE BUGS))
Better wind physics simulated around Walls and Caves. (DONE (Need improvment))
Custom wind particles
Custom Rain Particles that have direction and magnitude! (OHH YEAH!)
Custom Snow Particles.
This also means removing the dependency of particle rain!
New Cloud system
Localized weather system
New weather types
More to come! If you want to suggest a feature feel free to do so on my Github Issues!
Particle Rain is needed to disable the rendering of Vanilla Weather so that Immersive Winds can affect the Particle Rain and Snow to follow wind paterns.