This is a small game engine for games using the implemented thought-interaction mechanic. This project is focused on prototyping.
To see the game engine in action with a very rudimentary prototype named "Getting up is hard", see the itch.io-Project site here. The content tool mentioned below is also available here.
In the future, this game enigne might be used to create different games with the implemented game mechanics, most prominently, the thought-driven interaction system and the emotional state system which changes the world around the protagonist. From this mechanics, different story approaches can be taken that frame the mechanics, and the player using them, in different ways.
The game engine is implemented via the Monogame C# framework. To create own games with it, Monogame needs to be installed and the content defined for the game must be also imported via the monogame content pipeline tool MGCB editor. To create content a content tool was implemented, accompaning the game engine. There, all objects (rooms, items, characters) to interact with, can be created and exported. The exported data structure needs to be placed in the new_states
folder. The game engine will then create the game from the JSON data structure.
The content tool is a react web application and can be found in this github project.
Linux: dotnet publish -r linux-x64 -c Release --self-contained --output artifacts/linux
Start game in unzipped folder with: ./conscious
Windows: dotnet publish -r win-x64 -c Release --self-contained --output artifacts/windows
Start game by executing the .exe file
To automate build process, see: https://learn-monogame.github.io/how-to/automate-release/
A spritefont has a character range. It is necessary to define the needed characters e.g. using a unicode decimal table like this and character codes.
dotnet run --project conscious.csproj