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wave-harmonic
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crest
A class-leading water system implemented in Unity
MIT License
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Sphere Water Interaction GPU Instancing
#1096
daleeidd
closed
1 year ago
0
Support multiple cameras for Underwater Renderer
#1095
daleeidd
closed
1 year ago
0
Fix shadow sim running for all cameras
#1094
daleeidd
closed
1 year ago
0
Fix caustics not rendering in XR SPI when shadow simulation is disabled
#1093
daleeidd
closed
1 year ago
0
Add extents modifier
#1092
daleeidd
closed
1 year ago
0
Search Resources and Addressables when stripping underwater shader keywords
#1091
daleeidd
closed
1 year ago
0
Add wave sampling shader for renderer input
#1090
daleeidd
closed
1 year ago
1
Rendering problems under multiple cameras
#1086
BoBoBoram37
closed
1 year ago
3
Validate Renderer Layer to prevent potential build failures
#1085
daleeidd
closed
1 year ago
0
Add Water Tile Prefab field to Ocean Renderer
#1084
daleeidd
closed
1 year ago
0
Remove outdated/invalid lighting validation
#1083
daleeidd
closed
1 year ago
0
problem lighting on surface in cest to night
#1081
Cataldo90
closed
1 year ago
1
Fix executing when building
#1079
daleeidd
closed
1 year ago
0
Remove viewpoint validation
#1078
daleeidd
closed
1 year ago
0
Fix Sea Floor Depth disabled state
#1077
daleeidd
closed
2 years ago
0
Validate that OR must have no scale
#1076
daleeidd
closed
2 years ago
0
BIRP Lighting
#1073
Revmatek
closed
2 years ago
0
Object Water Interaction Discussion
#1072
Revmatek
closed
2 years ago
0
Fix several leaks
#1067
daleeidd
closed
2 years ago
0
Make ocean not pickable
#1066
daleeidd
closed
2 years ago
0
Fix PSSL compiler errors
#1065
daleeidd
closed
2 years ago
0
Ocean builder mesh memory leaks / shore line foam info
#1064
Revmatek
closed
2 years ago
4
Improve spline editor performance
#1063
daleeidd
closed
2 years ago
0
Fix spurious error during build process
#1062
daleeidd
closed
2 years ago
0
How to get depth map from camera?
#1061
critopadolf
closed
2 years ago
1
Fix painting alpha blending clobbering waves
#1060
daleeidd
closed
11 months ago
1
burst queries and calculating velocities
#1059
ecuzzillo
closed
8 months ago
1
Make ocean tiles non-pickable by default
#1058
huwb
closed
2 years ago
3
Incompatibility with Easy Save asset
#1057
huwb
closed
2 years ago
2
Entering and exiting play mode makes ocean tiles pickable again
#1056
huwb
closed
2 years ago
3
Move OR debug options into foldable
#1055
daleeidd
closed
2 years ago
2
Hide filtered enum unset value
#1054
daleeidd
closed
2 years ago
1
Add hide option to Predicated and clean up UI
#1053
daleeidd
closed
2 years ago
4
Helpers for register/deregister with input for subqueue index
#1052
huwb
closed
2 years ago
1
Tweaks to painting input
#1051
huwb
closed
2 years ago
2
Remove unused DeltaTimeDynamics
#1050
huwb
closed
2 years ago
1
Fix prefab mode breaking things
#1049
daleeidd
closed
2 years ago
3
Problem with SphereWaterInteraction script on console
#1048
IsmarBornGames
closed
2 years ago
1
Fix Build Processor obsolete warnings
#1047
daleeidd
closed
2 years ago
1
Refactor documentation
#1046
huwb
closed
1 year ago
3
Experiment with new approach
#1045
huwb
closed
2 years ago
1
Move "default clipping state" to settings
#1044
daleeidd
closed
2 years ago
1
Use full-screen triangle for shadow simulation
#1043
daleeidd
closed
2 years ago
1
Finish age old cleanup - OceanHelpersNew
#1042
huwb
closed
2 years ago
2
Shoreline wave simulation
#1041
huwb
closed
1 year ago
2
Crest Ocean System URP Flickering Green Lines / Foam Coverage
#1040
fatboxSoftware
closed
1 year ago
6
Clarification regarding SegmentRegistrar
#1039
CodeHatchling
closed
1 year ago
2
Use Shader Graph for example materials
#1038
daleeidd
closed
2 years ago
3
Add enum filter attribute
#1037
daleeidd
closed
2 years ago
5
Factor out feature validation so it can be used from SWS
#1036
huwb
closed
2 years ago
2
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