如果需要下載最新穩定版本: Released
如果需要查看使用說明文件: Wiki
Clone or download in your Unity project folder Assets. Then extension will appear on the top of menu, it's called Dungeon.
You can see some examples in the menu.
> cd <your unity project, 'Assets' folder>
> git clone https://github.com/grass0916/DungeonGenerator.git
And check your task first from Google sheet.
Here is all layouts of editor window. MenuMethods.cs
is the config for each windows.
Mission grammars and rewrite system will be implement here. And the node editor system will be implement here too.
When you have prepared to program, please follow the coding style.
Keep the master
branch is stable version. Any unstable work don't commit on master
, checkout to another branch is better way. Merge it until your branch is finished without obvious bugs.
About the name of branch, is based on your task number. Example: You had finished the part of task C1-2-3, and name the branch C1_2_3.
We already set the .gitignore, you don't need remove the *.meta
files each time.
# [Optional] If you want to create a new branch for your task.
> git branch <branch_name (Task number)>
# Switch to your branch.
> git checkout <branch_name>
# Add the files for this upload.
> git add <your_files>
# [Optional] Check the status of this action of adding.
> git status
# Add the comment in one line.
> git commit -m "Your comment for this upload."
# [First time] Commit to GitHub.
> git push -u https://github.com/grass0916/DungeonGenerator.git <branch_name>
# Commit to GitHub after first time.
> git push
NO. You don't need to do this. If you finish the task, please email to Salmon then he will confirm it. The link of the checklist here.