injdrv is a proof-of-concept Windows Driver for injecting DLL into user-mode processes using APC.
Even though APCs are undocumented to decent extent, the technique of using them to inject a DLL into a user-mode process is not new and has been talked through many times. Such APC can be queued from regular user-mode process (seen in Cuckoo) as well as from kernel-mode driver (seen in Blackbone).
Despite its popularity, finding small, easy-to-understand and actually working projects demonstrating usage of this technique isn't very easy. This project tries to fill this gap.
PsSetLoadImageNotifyRoutine
callbackntdll.dll
ntdll.dll
ntdll.dll
functions
ETW
to trace hooked function callsBecause DetoursNT project is attached as a git submodule, which itself carries the Detours git submodule, you must not forget to fetch them:
git clone --recurse-submodules git@github.com:wbenny/injdrv.git
After that, compile this project using Visual Studio 2017. Solution file is included. The only required dependency is WDK.
When the driver is loaded, it'll register two callbacks:
PsSetCreateProcessNotifyRoutineEx
)PsSetLoadImageNotifyRoutine
)When a new process is created, the driver allocates small structure, which will hold information relevant to the process injection, such as:
LdrLoadDll
in ntdll.dll
)Start of a new Windows process is followed by mapping ntdll.dll
into its address space and then ongoing load of DLLs
from the process's import table. In case of Wow64 processes on Windows x64, the following libraries are loaded
immediately after native ntdll.dll
: wow64.dll
, wow64cpu.dll
, wow64win.dll
and second (Wow64) ntdll.dll
.
The driver is notified about load of these DLLs and marks down this information.
When these DLLs are loaded, it is safe for the driver to queue the user-mode APC to the process, which will load our DLL into the process.
Although such project might seem trivial to implement, there are some obstacles you might be facing along the way. Here I will try to summarize some of them:
This method injects DLL of the same architecture as the process. This method is available on all architectures.
Injection of DLL requires a small allocation inside of the user-mode address space. This allocation
holds path to the DLL to be injected and a small thunk (shellcode), which basically calls LdrLoadDll
with the DLL path as
a parameter. It is obvious that this memory requires PAGE_EXECUTE_READ
protection, but the driver has to fill this
memory somehow - and PAGE_EXECUTE_READWRITE
is unacceptable security concern.
It might be tempting to use ZwAllocateVirtualMemory
and ZwProtectVirtualMemory
but unfortunatelly, the second
function is exported only since Windows 8.1.
The solution used in this driver is to create section (ZwCreateSection
), map it
(ZwMapViewOfSection
) with PAGE_READWRITE
protection, write the data, unmap it
(ZwUnmapViewOfSection
) and then map it again with PAGE_EXECUTE_READ
protection.
With usage of sections another problem arises. Since this driver performs injection from the image load notification
callback - which is often called from the NtMapViewOfSection
function - we'd be calling MapViewOfSection
recursively. This wouldn't be a problem, if mapping of the section wouldn't lock the EPROCESS->AddressCreationLock
.
Because of that, we would end up in deadlock.
The solution used in this driver is to inject kernel-mode APC first, from which the ZwMapViewOfSection
is called.
This kernel-mode APC is triggered right before the kernel-to-user-mode transition, so the internal NtMapViewOfSection
call won't be on the callstack anymore (and therefore, AddressCreationLock
will be unlocked).
Injection of our DLL is triggered on first load of DLL which happens after all important system DLLs (mentioned above) are already loaded.
In case of native processes, the codeflow is following:
process.exe
is created (process create notification)process.exe
is loaded (image load notification)ntdll.dll
is loaded (image load notification)kernel32.dll
is loaded (image load notification + injection happens here)In case of Wow64 processes, the codeflow is following:
process.exe
is created (process create notification)process.exe
is loaded (image load notification)ntdll.dll
is loaded (image load notification)wow64.dll
is loaded (image load notification)wow64cpu.dll
is loaded (image load notification)wow64win.dll
is loaded (image load notification)ntdll.dll
is loaded (image load notification - note, this is 32-bit ntdll.dll)kernel32.dll
is loaded (image load notification + injection happens here)NOTE: Load of the
kernel32.dll
was used as an example. In fact, load of any DLL will trigger the injection. But in practice,kernel32.dll
is loaded into every Windows process, even if:
- it has no import table
- it doesn't depend on
kernel32.dll
- it does depend only on
ntdll.dll
(covered in previous point, I just wanted to make that crystal-clear)- it is a console application
Also note that the order of loaded DLLs mentioned above might not reflect the exact order the OS is performing.
The only processes that won't be injected by this method are:
- native processes (such as
csrss.exe
)- pico processes (such as applications running inside Windows Subsystem for Linux)
Injection of these processes is not in the scope of this project.
NOTE: On Windows 7, the Wow64 loads
kernel32.dll
anduser32.dll
(both native and Wow64) into the process. Unfortunatelly, this load is performed in the initialization of Wow64 (bywow64!ProcessInit
), therefore on Windows 7 we have to wait until these DLLs are loaded as well before injecting a Wow64 process.
The injected user-mode APC is then force-delivered by calling KeTestAlertThread(UserMode)
. This call internally
checks if any user-mode APCs are queued and if so, sets the Thread->ApcState.UserApcPending
variable to TRUE
.
Because of this, the kernel immediately delivers this user-mode APC (by KiDeliverApc
) on next transition from
kernel-mode to user-mode.
If we happened to not force the delivery of the APC, the APC would've been delivered when the thread would be in the alertable state. (There are two alertable states per each thread, one for kernel-mode, one for user-mode; this paragraph is talking about
Thread->Alerted[UserMode] == TRUE
.) Luckily, this happens when the Windows loader in thentdll.dll
finishes its job and gives control to the application - particularly by callingNtAlertThread
in theLdrpInitialize
(or_LdrpInitialize
) function. So even if we happened to not force the APC, our DLL would still be injected before the main execution would take place.NOTE: This means that if we wouldn't force delivery of the APC on our own, the APC would be delivered BEFORE the
main
/WinMain
is executed, but AFTER all TLS callbacks are executed. This is because TLS callbacks are executed also in the early process initialization stage, within theLdrpInitialize
function.This behavior is configurable in this project by the
ForceUserApc
variable (by default it'sTRUE
).NOTE: Some badly written drivers try to inject DLL into processes by queuing APC at wrong time. For example:
- Queuing an APC for injecting DLL that doesn't depend only on ntdll.dll right when ntdll.dll is mapped
- Queuing an APC for injecting DLL that depends on kernel32.dll right when kernel32.dll is mapped (but not loaded!)
Such injection will actually work as long as someone won't try to forcefully deliver user-mode APCs. Because this driver triggers immediate deliver of user-mode APCs (all of them, you can't pick which should be delivered), it might happen that APC of other driver will be triggered. If such APC consisted, let's say, of calling
LoadLibraryA
fromkernel32.dll
and thekernel32.dll
won't be fully loaded (just mapped), such APC would fail. And because this injection happens in early process initialization stage, this error would be considered critical and the process start would fail. Also because basically every process is being injected, if start of every process would fail, it would make the system very unusable.
The reason why our DLL is not injected immediately from the ntdll.dll
image load callback is simple: the image
load callback is called when the DLL is mapped into the process - and at this stage, the DLL is not fully initialized.
The initialization takes place after this callback (in user-mode, obviously). If we would happen to inject
LdrLoadDll
call before ntdll.dll
is initialized, the call would fail somewhere in that function, because some
variable it relies on would not be initialized.
Injection of Wow64 processes is handled via PsWrapApcWow64Thread(&NormalContext, &NormalRoutine)
call. This
function essentially alters provided arguments in a way (not covered here) that KiUserApcDispatcher
in native
ntdll.dll
is able to recognize and handle such APCs differently. Handling of such APCs is internally resolved
by calling Wow64ApcRoutine
(from wow64.dll
). This function then emulates queuing of "32-bit APC" and resumes
its execution in KiUserApcDispatcher
in the Wow64 ntdll.dll
.
This method injects x64 DLL into both x64 (native) and x86 (Wow64) processes. This method is available only on Windows x64.
Injection of x64 DLL into Wow64 processes is tricky on its own, and SentinelOne wrote an excellent 3-part blogpost series on how to achieve that:
In short, if you try to use the same approach as with "thunk"-method for injecting x64 DLL into Wow64 process, you will run into problems with Control Flow Guard on Windows 10.
EPROCESS->VadRoot
and decrement EPROCESS->VadCount
, but that's
highly unrecommendedntdll.dll
is mapped above 4GB, therefore, the KiUserApcDispatcher
function is also located in > 4GB
address.KiUserApcDispatcher
calls (indirectly) the NormalRoutine
provided to the KeInitializeApc
function,
it checks whether NormalRoutine
can be executed via CFGKiUserApcDispatcher
is called from > 4GB address, this CFG check is performed on x64 CFG bitmap, but
this check will fail, because the allocated memory of ours is in < 4GB memory
ZwProtectVirtualMemory
and even ZwSetInformationVirtualMemory
won't help you, because these APIs will operate
on x86 CFG bitmap as well, if you feed them with < 4GB addressThe solution outlined in the SentinelOne blogpost rests in calling LdrLoadDll
of x64 ntdll.dll
directly
from the user APC dispatcher - effectively, making NormalRoutine
point to the address of the LdrLoadDll
.
The issue here is that PKNORMAL_ROUTINE
takes only 3 parameters, while LdrLoadDll
takes 4.
typedef
VOID
(NTAPI *PKNORMAL_ROUTINE) (
_In_ PVOID NormalContext,
_In_ PVOID SystemArgument1,
_In_ PVOID SystemArgument2
);
NTSTATUS
NTAPI
LdrLoadDll (
_In_opt_ PWSTR SearchPath,
_In_opt_ PULONG DllCharacteristics,
_In_ PUNICODE_STRING DllName,
_Out_ PVOID *BaseAddress
);
Note that 4th parameter of the LdrLoadDll
must point to some valid address, where the BaseAddress
will
be stored. The devil is always in the details - the solution takes advance of "couple of lucky coincidences":
KiUserApcDispatcher
is a function expecting RSP
to point to the CONTEXT
structure
From this structure, values P1Home
... P4Home
are fetched:
P1Home
(moved to RCX
) represent NormalContext
P2Home
(moved to RDX
) represent SystemArgument1
P3Home
(moved to R8
) represent SystemArgument2
P4Home
(moved to RAX
) represent NormalRoutine
R9
is set to point to the RSP
(the CONTEXT
structure)RCX
, RDX
, R8
and R9
are used as first four function parameters in Microsoft x64 calling convention
KiUserApcDispatcher
calls KiUserCallForwarder
KiUserCallForwarder
checks whether RAX
points to valid execution target (in x64 CFG bitmap)KiUserCallForwarder
calls function pointed by RAX
with parameters RCX
, RDX
, R8
and R9
PKNORMAL_ROUTINE
NormalRoutine(NormalContext, SystemArgument1, SystemArgument2)
R9
is set, it is in fact called like this:NormalRoutine(NormalContext, SystemArgument1, SystemArgument2, ContinueContext)
Therefore, if we queue the user-mode APC like this:
NormalRoutine
= address of LdrLoadDll
in 64-bit ntdll.dll
NormalContext
= NULL
(translates to 1st param. of LdrLoadDll
(SearchPath
))SystemArgument1
= NULL
(translates to 2nd param. of LdrLoadDll
(DllCharacteristics
))SystemArgument2
= pointer to UNICODE_STRING DllName
(translates to 3rd param. of LdrLoadDll
(DllName
))BaseAddress
) will be provided automatically by the KiUserApcDispatcher
)...it will effectively result in the following call: LdrLoadDll(NULL, 0, &DllName, &ContinueContext)
LdrLoadDll
overwrites first 8 bytes of the CONTEXT
structure, which happens to be its P1Home
field
It doesn't break anything, because this field has been already used (when fetching NormalContext
) and is
no longer accessed (not even by ZwContinue
)
NOTE: Not all function calls from x86 NTDLL end up in x64 NTDLL. This is because some functions are fully implemented on its own in both x86 and x64 NTDLL. This applies mainly on functions that does not require any syscall - i.e.
Rtl*
functions. For example, if you wanted to hookRtlDecompressBuffer
in Wow64 process, hooking that function in x64 NTDLL wouldn't have any effect and such hooked function would be never called.NOTE: Because of differences in APC-dispatching mechanism, this method is not possible to use on x86 or ARM64 Windows.
This method injects native DLL into all processes. This method is available on all architectures.
When Wow64 process is starting, the wow64.dll
tries to load wow64log.dll
. This DLL is never present in
regular Windows installation (it's probably used internally by Microsoft for debugging of the Wow64 subsystem).
Therefore, load of this DLL will normally fail. This isn't problem, though, because no critical functionality of
the Wow64 subsystem depends on it. If the load actually succeeds, it tries to find following exported functions
in the DLL:
Wow64LogInitialize
Wow64LogMessageArgList
Wow64LogSystemService
Wow64LogTerminate
If one of these functions is not exported by the DLL, the DLL is immediately unloaded.
If we drop custom wow64log.dll
(which exports functions mentioned above) into the %SystemRoot%\System32
directory,
it gets loaded into every Wow64 process.
For more details, this method is greatly described by Walied Assar
The actual injection of Wow64 processes by injdrv is handled via redirection of wow64log.dll
path to the
path of our native DLL. This redirection is solved via filter driver, which registers IRP_MJ_CREATE
pre-callback.
When this pre-callback detects that the wow64log.dll
file is being opened, it replaces the path in the FILE_OBJECT
by using IoReplaceFileObjectName
function and returning STATUS_REPARSE
in the
IO_STATUS_BLOCK
. The code of the filter driver is entirely based on SimRep example found in Microsoft's
WDK examples.
NOTE: Because native processes do not load
wow64.dll
, injdrv injects them using "thunk"-method when "wow64log.dll reparse"-method is selected.NOTE: Because
wow64.dll
itself is compiled for native architecture, thewow64log.dll
must be also native.
Injection of protected processes is simply skipped, as it triggers code-integrity errors. Such processes are detected
by the PsIsProtectedProcess
function. If you're curious about workaround of this issue (by temporarily unprotecting
these processes), you can peek into Blackbone source code. Keep in mind that
unprotecting protected processes requires manipulation with undocumented structures, which change dramatically
between Windows versions.
Finally, as mentioned in the beginning, the injected DLL performs logging of hooked functions with ETW.
Because functions such as EventRegister
, EventWriteString
, ... are located in the advapi32.dll
, we can't
use them from our NTDLL-only dependent DLL. Luckily, ETW support is hardwired in the ntdll.dll
too. In fact,
most of the Event*
functions in the advapi32.dll
are simply redirected to the EtwEvent*
functions in ntdll.dll
without any change to the arguments! Therefore, we can simply mock the Event*
functions and just include the
<evntprov.h>
header:
//
// Include support for ETW logging.
// Note that following functions are mocked, because they're
// located in advapi32.dll. Fortunatelly, advapi32.dll simply
// redirects calls to these functions to the ntdll.dll.
//
#define EventActivityIdControl EtwEventActivityIdControl
#define EventEnabled EtwEventEnabled
#define EventProviderEnabled EtwEventProviderEnabled
#define EventRegister EtwEventRegister
#define EventSetInformation EtwEventSetInformation
#define EventUnregister EtwEventUnregister
#define EventWrite EtwEventWrite
#define EventWriteEndScenario EtwEventWriteEndScenario
#define EventWriteEx EtwEventWriteEx
#define EventWriteStartScenario EtwEventWriteStartScenario
#define EventWriteString EtwEventWriteString
#define EventWriteTransfer EtwEventWriteTransfer
#include <evntprov.h>
...easy, wasn't it?
Following example is performed on Windows 10 x64
Enable Test-Signing boot configuration option (note that you'll need administrative privileges to use
bcdedit
) and reboot the machine:
bcdedit /set testsigning on
shutdown /r /t 0
Now open administrator command line and run following command:
injldr -i
The -i
option installs the driver. After the driver is installed, it waits for newly created processes.
When a new process is created, it is hooked. Prepare some x86 application, for example, PuTTY and run it.
With Process Explorer we can check that indeed, our x64 DLL is injected in this x86 application.
Also, immediately after injldr
is started, it starts an ETW tracing session and prints out information
about called hooked functions:
You can exit injldr
by pressing Ctrl+C
. Now you can run injldr
without any parameters to just start
the tracing session. If you wish to uninstall the driver, run injldr -u
.
This driver by default uses following injection methods:
InjMethodThunk
on Windows x86InjMethodThunkless
on Windows x64InjMethodWow64LogReparse
on Windows ARM64Therefore, it always tries to inject native DLL into all processes, including Wow64 processes. If you wish to change this behavior and e.g. inject x86 DLL into x86 Wow64 process, set injection method to
InjMethodThunk
. Also, do not forget to compileinjdll
for the corresponding architectures and place it in the same directory asinjldr.exe
.
This software is open-source under the MIT license. See the LICENSE.txt file in this repository.
Dependencies are licensed by their own licenses.
If you find this project interesting, you can buy me a coffee
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