This repo contains the Mitsuba 3 implementation for the SIGGRAPH 2023 paper Parameter-space ReSTIR for Differentiable and Inverse Rendering. See the webpage for the paper and some intuition on how the method works.
The algorithm accelerates inverse rendering in complex direct lighting scenarios by reusing samples from previous iterations in gradient descent. In this implementation, we support optimization of Disney Principled BRDF textures.
Check out the Mitsuba 3 readme and docs for instructions on compiling the project.
Please note that only the cuda_ad_rgb
variant is supported and the project requires at least an NVIDIA
Turing GPU (e.g. RTX 2000 series+) to run.
See various notebooks in notebooks/ for examples on running inverse rendering experiments.
@inproceedings{Chang2023ReSTIRDiffRender,
title = {Parameter-space ReSTIR for Differentiable and Inverse Rendering},
author = {Chang, Wesley and Sivaram, Venkataram and Nowrouzezahrai, Derek and
Hachisuka, Toshiya and Ramamoorthi, Ravi and Li, Tzu-Mao},
booktitle = {ACM SIGGRAPH 2023 Conference Proceedings},
numpages = {10},
year = {2023},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
location = {Los Angeles, CA, USA},
series = {SIGGRAPH '23},
url = {https://doi.org/10.1145/3588432.3591512},
doi = {10.1145/3588432.3591512}
}