A Minecraft 1.19+ mod to designed to extend the length of the crazy short minecraft day.
This mod was originally designed as a 1.15.2 mod. However, due to being too busy to update to 1.16.5, Hourglass mod was created. Now Hourglass hasn't received any updates in nearly a year, plus there are new features that needed added. I've revived Better days to update for not only 1.19 and 1.20, but also bring all the features to both NeoForge and Fabric.
1.19+ is a fork of Hourglass mod, with new features and some functionality removed.
This mod (optionally) replaces the vanilla sleep functionality with a smooth and natural transition to morning by accelerating the passage of time while you're in bed. In multiplayer, time will pass faster depending on the percentage of players who are currently sleeping. This removes the need for any sleep voting system or player threshold, as any number of players can have an impact on the duration of the night.
Better Days allows for customization of the day-night cycle duration, and can control day and night speed independently. Rather than the vanilla duration of 20 minutes, you can slow down time to make a day in Minecraft last as long as a day in real life, or speed up the passage of nights for a more forgiving experience.
Better Days also provides a number of time effects that may speed up the progression of various elements in Minecraft to match the current speed of time. Some examples include crop growth, grass growth, weather, potion effects, furnaces, hoppers, etc. Most of these time effects are disabled by default but can be enabled by setting their associated config options.
Better Days is compatible with the following mods:
displayBedClock
config.Better Days is compatible with mods that enable sleep voting or have sleep percentage systems like
Quark and Morpheus, but they conflict with the sleep feature of this mod. These features should
either be disabled in their corresponding mods, or the sleep feature in Better Days should be disabled.
The sleep feature can be disabled via command or file by modifying the enableSleepFeature
option.
The Overworld is currently the only dimension supported. However, most dimensions in Minecraft (including custom dimensions) derive their time information from the Overworld and will therefore elapse time at the same rate.
This mod does not save data to world files and can safely be safely removed from a Minecraft installation.
All configuration changes require reloading the game.
All of the configuration options are located in the mod's config folder for both single-player worlds and multiplayer servers.
When customizing Better Days, the speed of time is controlled using a multiplier. A value of 1 is equivalent to vanilla speed (20 minutes for a full day-night cycle). Setting daySpeed and nightSpeed to 0.5 will cut the speed of time in half, doubling the duration of a full day to 40 minutes. Likewise, doubling the configured speed to 2.0 will result in a shortened day lasting only 10 minutes from one morning to the next.
Warning: Setting daySpeed and nightSpeed to values higher than 3600 may be unsafe for people with photosensitive epilepsy.
Location relative to Minecraft folder: ./config/betterdays-common.toml
[time]
#The speed at which time passes during the day.
#Day is defined as any time between dayStart (see below) and nightStart (see below) the next day.
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
daySpeed = 0.5
#The speed at which time passes during the night.
#Night is defined as any time between dayStart (see below) and nightStart (see below).
#Vanilla speed: 1.0
#Range: 0.0 ~ 24000.0
nightSpeed = 15.0
#The time to start day. This is configurable within the time the sun appears and day starts.
#Default: 23500
#Range: 22300.0 ~ 24000.0
dayStart = 23500.0
#The time to start night. This is configurable within the time sunset starts and night starts.
#Default: 12500
#Range: 12000.0 ~ 13000.0
nightStart = 12500.0
[time.effects]
#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
#WARNING: This time-effect has a significant impact on performance.
#This effect does not apply if time speed is 1.0 or less.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Allowed Values: NEVER, ALWAYS, SLEEPING
blockEntityEffect = "NEVER"
#When applied, this effect progresses potion effects to match the rate of the current time-speed.
#This effect does not apply if time speed is 1.0 or less.
#THIS MAY HAVE A NEGATIVE IMPACT ON PERFORMANCE IN SERVERS WITH MANY PLAYERS.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
potionEffect = "NEVER"
#The base random tick speed used by the randomTickEffect time effect.
#Range: > 0
baseRandomTickSpeed = 3
#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
#This results in faster healing when food level is full, and faster harm when food level is too low.
#This effect does not apply if time speed is 1.0 or less.
#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
#When set to SLEEPING, this effect only applies to players who are sleeping.
#Allowed Values: NEVER, ALWAYS, SLEEPING
hungerEffect = "NEVER"
#When applied, this effect syncs the passage of weather with the current speed of time.
#I.e., as time moves faster, rain stops faster. Clear weather is not affected.
#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
#Note: This setting is not applicable if game rule doWeatherCycle is false.
#Allowed Values: NEVER, ALWAYS, SLEEPING
weatherEffect = "SLEEPING"
#When applied, this effect syncs the random tick speed with the current speed of time, forcing
#crop, tree, and grass growth to occur at baseRandomTickSpeed multiplied by the current time-speed.
#When set to SLEEPING, randomTickSpeed is set to baseRandomTickSpeed unless at least one player is sleeping in a dimension.
#More information on the effects of random tick speed can be found here: https://minecraft.fandom.com/wiki/Tick#Random_tick
#WARNING: This setting overwrites the randomTickSpeed game rule. To modify the base random tick speed,
#use the baseRandomTickSpeed setting instead of changing the game rule directly.
#Allowed Values: NEVER, ALWAYS, SLEEPING
randomTickEffect = "NEVER"
[sleep]
#This parameter defines the curvature of the interpolation function that translates the sleeping player percentage into time-speed.
#The function used is a Normalized Tunable Sigmoid Function.
#A value of 0.5 represents a linear relationship.
#Smaller values bend the curve toward the X axis, while greater values bend it toward the Y axis.
#This graph may be used as a reference for tuning the curve: https://www.desmos.com/calculator/w8gntxzfow
#Credit to Dino Dini for the function: https://dinodini.wordpress.com/2010/04/05/normalized-tunable-sigmoid-functions/
#Credit to SmoothSleep for the idea: https://www.spigotmc.org/resources/smoothsleep.32043/
#Range: 0.0 ~ 1.0
sleepSpeedCurve = 0.3
### THIS SETTING DEFINES THE SLEEP TIME-SPEED IN SINGLE-PLAYER GAMES ###
#The maximum speed at which time passes when all players are sleeping.
#A value of 110 is nearly equal to the time it takes to sleep in vanilla.
#Range: 0.0 ~ 24000.0
sleepSpeedMax = 110.0
#When true, players are allowed to sleep at all times of day in dimensions controlled by Better Days.
#Note: Other mods may override this ability.
allowDaySleep = false
#The speed at which time passes when all players are sleeping.
#Set to -1 to disable this feature (sleepSpeedMax will be used when all players are sleeping).
#Range: -1.0 ~ 24000.0
sleepSpeedAll = -1.0
#The minimum speed at which time passes when only 1 player is sleeping in a full server.
#Range: 0.0 ~ 24000.0
sleepSpeedMin = 1.0
#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
#and may conflict with other sleep mods. If disabled, all settings in the sleep section will not apply.
enableSleepFeature = true
#When true, a clock is displayed in the sleep interface.
displayBedClock = true
#Set to 'true' for the weather to clear when players wake up in the morning as it does in vanilla.
#Set to 'false' to force weather to pass naturally. Adds realism when accelerateWeather is enabled.
#Note: This setting is ignored if game rule doWeatherCycle is false.
clearWeatherOnWake = true
#This section defines settings for notification messages.
#All messages support Minecraft formatting codes (https://minecraft.fandom.com/wiki/Formatting_codes).
#All messages have variables that can be inserted using the following format: ${variableName}
#The type option controls where the message appears:
# SYSTEM: Appears as a message in the chat. (e.g., "Respawn point set")
# GAME_INFO: Game information that appears above the hotbar (e.g., "You may not rest now, the bed is too far away").
#The target option controls to whom the message is sent:
# ALL: Sends the message to all players on the server.
# DIMENSION: Sends the message to all players in the current dimension.
# SLEEPING: Sends the message to all players in the current dimension who are sleeping.
[sleep.messages]
#This message is sent when a player leaves their bed (without being woken up naturally by morning).
[sleep.messages.leaveBed]
#Available variables:
#player -> the player who left their bed.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} has left their bed. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent when a player enters their bed.
[sleep.messages.enterBed]
#Available variables:
#player -> the player who started sleeping.
#sleepingPlayers -> the number of players in the current dimension who are sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who are sleeping (does not include % symbol).
message = "${player} is now sleeping. [${sleepingPlayers}/${totalPlayers}]"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
#This message is sent after a sleep cycle has completed.
[sleep.messages.morning]
#Available variables:
#sleepingPlayers -> the number of players in the current dimension who were sleeping.
#totalPlayers -> the number of players in the current dimension (spectators are not counted).
#sleepingPercentage -> the percentage of players in the current dimension who were sleeping (does not include % symbol).
message = "§e§oTempus fugit!"
#Sets where this message appears.
#Allowed Values: SYSTEM, GAME_INFO
type = "GAME_INFO"
#Sets to whom this message is sent.
#A target of 'SLEEPING' will send the message to all players who just woke up.
#Allowed Values: ALL, DIMENSION, SLEEPING
target = "DIMENSION"
Location relative to Minecraft folder: ./config/betterdays-client.toml
[gui]
#Sets the screen alignment of the bed clock.
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
clockAlignment = "TOP_RIGHT"
#This setting prevents clock wobble when getting in bed by updating the clock's position every tick.
#As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is
#unused if displayBedClock is false.
preventClockWobble = true
#Sets the distance between the clock and the edge of the screen.
#Unused if clockAlignment is CENTER_CENTER.
#Range: > 0
clockMargin = 16
#Sets the scale of the bed clock.
#Range: > 1
clockScale = 64
#This setting blacklists the sky rendering for specific dimensions. Like in the Aether if using /time set command, the sky jitters. Adding to the blacklist will prevent this behavior.
blacklistDimensions = ["aether:the_aether"]