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wesnoth
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haldric
Wesnoth 2.0, being developed in the Godot engine.
https://www.wesnoth.org
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Fix Time classname conflict
#168
OsakiTsukiko
opened
1 year ago
0
Fix scroll wheel zoom
#167
jswise
closed
3 years ago
0
Add remaining human unit types
#166
clutteredmind1
closed
3 years ago
0
fix: typo "game"
#165
lefev
closed
3 years ago
0
Modding Support
#164
jay20162016
opened
3 years ago
0
Various Bug fixes
#163
jay20162016
opened
3 years ago
0
events, mods, bug fixes
#162
jay20162016
closed
3 years ago
0
Added human loyalist unit types
#161
clutteredmind1
closed
3 years ago
0
Added human loyalist unit types
#160
clutteredmind1
closed
3 years ago
0
Added human loyalist unit types
#159
clutteredmind1
closed
3 years ago
0
Implemented dialog UI
#158
GaidamakUA
closed
3 years ago
1
Mods
#157
jay20162016
closed
3 years ago
0
Events
#156
jay20162016
closed
3 years ago
0
mods (insecure, but prototype)
#155
jay20162016
closed
3 years ago
5
recalls!
#154
jay20162016
closed
3 years ago
0
refresh units on turn end, makes movement visible for other sides too
#153
jay20162016
closed
3 years ago
0
BUG: Rightclick selects unit and moving action
#152
LawnCable
opened
3 years ago
0
Campaigns
#151
Byteron
opened
3 years ago
0
Factions
#150
Byteron
closed
3 years ago
0
Validate map size before enabling creation
#149
coelhucas
closed
3 years ago
4
Update ActionAI.gd
#148
rosscg
closed
3 years ago
1
Added recall button as an action. Added the ability to recall/recruit on a specific spot in a castle
#147
zozer
closed
4 years ago
0
Added abilitiy to recall units
#146
zozer
closed
4 years ago
0
separate edit and draw logic
#145
Byteron
closed
4 years ago
0
Multi directional transitions
#144
Byteron
opened
4 years ago
0
Typo fixes
#143
soliton-
closed
4 years ago
1
Of Strengths and Weaknesses
#142
Byteron
opened
4 years ago
6
Terrain Transitions
#141
Byteron
closed
4 years ago
0
Added Development environment setup documentation.
#140
derkus
closed
4 years ago
4
Units become unselectable after stopping a move unexpectedly in the same hex as another unit
#139
derkus
closed
4 years ago
2
Fix ai crashing on 2nd turn
#138
jay20162016
closed
4 years ago
0
Finally finish AI
#137
jay20162016
closed
4 years ago
0
add Effects to scene tree
#136
jay20162016
closed
4 years ago
0
make Effects, Poison, and heal cures poison. weapon special not implemented yet
#135
jay20162016
closed
4 years ago
0
Add Effects and poison effect (no weapon special yet)
#134
jay20162016
closed
4 years ago
1
refactor code from source to data
#133
jay20162016
closed
4 years ago
1
add (user/enemy)(hit/miss) events to weaponspecial
#132
jay20162016
closed
4 years ago
5
Move Weapon Specials to data, add isAttacking parameter to Weapon Specials (necessary for stuff like charge)
#131
jay20162016
closed
4 years ago
0
Map is redrawn three times per rendering loop
#130
ImperatorS79
closed
4 years ago
2
Decouple unit UI from unit
#129
iwek7
closed
4 years ago
0
Refactored _get_red_to_green_color function
#128
Elvish-Hunter
closed
4 years ago
1
Fixes wesnoth#126
#127
jay20162016
closed
4 years ago
1
FoW not updating correctly after attacking
#126
iwek7
closed
4 years ago
0
Fix issue #122
#125
jay20162016
closed
4 years ago
0
Combat - Add ToD and resistances to damage
#124
jay20162016
closed
4 years ago
0
Fix movement
#123
jay20162016
closed
4 years ago
1
Able to accidentally stack units when attacking
#122
jay20162016
closed
4 years ago
1
Campaign language
#121
jay20162016
closed
4 years ago
2
Pressing the attack button when the unit is moving stops the unit
#120
jay20162016
closed
4 years ago
5
Add xp for surviving attack and make it impossible to attack multiple times
#119
jay20162016
closed
4 years ago
1
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