The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
The is the open-source unofficial foundry system for Stars Without Number: Revised and Cities Without Number. This project originally began as a fork of SpiceKing's SWNR system.
This project is still under active development, but is worked on sporadically when life allows. Right now there are plans to add CWN features, fix a few issues introduced by foundry v10, fix issues for foundry v11, and eventually try to clean up some code issues (e.g. technical debt).
Some of this debt relates to the dated type-script definitions, which results in compilation errors for TypeScript and complicated code base for certain components.
Note that the TypeScript definition files are out of date, so there are several compilation errors. There are plans to fix this with a v10 migration.
npm install
foundryconfig.example.json
to foundryconfig.json
and make edits if you want a different dataPath for working from.npm run build:watch
npm run foundry
in a second terminal if you stuff a copy of Foundry into ./foundry
and want to use ./data
as your dataPathSK original system differs from many foundry systems:
The best way to get support is on the discord channel
This system is licensed under AGLP-3.0.
TL;DR: You mod it and share it, you send the changes. No ifs, ands, or butts.
The contents of src/packs/
are mostly text from SWN Revised Edition (Free Version) with slight alterations to better fit with Foundry VTT. All rights for the included content belong wto Kevin Crawford. I've followed what Kevin Crawford has said on Reddit. [1] [2]
This project is in active development.