wit-unity
is a Unity C# based wrapper around the rest apis provided by Wit.ai. It is meant to be used as a base library within Voice SDK. We have made it accessible here for contributions and early adoption testing. Wit-unity is ideal for developers looking to do early research with voice and potential expand the core capabilities of Voice SDK.
NOTE The wit-unity github repo is bleeding edge. Even the releases within this repo are early access. If you are looking for something stable to use in production you should use the release packages of Voice SDK instead.
It is strongly recommended if you are building anything in production you use Voice SDK instead of Wit-Unity.
Voice SDK is the primary release mechanism and use of the Wit-Unity library. You can learn more about Voice SDK in the Oculus Developer documentation under the Voice SDK Overview.
There are a couple ways you can install this plugin in Unity.
Once you have installed the Wit plugin you will need to add your project's server token to your project.
Open the Wit configuration window by clicking on Window->Wit->WitConfiguration in the menu bar.
Go to the Wit.ai website manually or by clicking on "Continue With Facebook"
Find your project and go to the project settings page
Copy the Server Token and past it in the box in the Wit Configuration window
Samples using wit-unity
can be found in the Samples directory or in the package manager's samples section. You will need to provide your own WitConfiguration for the sample scenes.
The license for wit-unity can be found in LICENSE file in the root directory of this source tree.
Our terms of use can be found at https://opensource.fb.com/legal/terms.
Our privacy policy can be found at https://opensource.fb.com/legal/privacy.
Copyright © Meta Platforms, Inc