woboq / qmetaobject-rs

Integrate Qml and Rust by building the QMetaObject at compile time.
MIT License
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QMetaObject crate for Rust

Crates.io Documentation

A framework empowering everyone to create Qt/QML applications with Rust. It does so by building QMetaObjects at compile time, registering QML types (optionally via exposing QQmlExtensionPlugins) and providing idiomatic wrappers.

Objectives

Presentation Blog Post: https://woboq.com/blog/qmetaobject-from-rust.html

Overview

use cstr::cstr;
use qmetaobject::prelude::*;

// The `QObject` custom derive macro allows to expose a class to Qt and QML
#[derive(QObject, Default)]
struct Greeter {
    // Specify the base class with the qt_base_class macro
    base: qt_base_class!(trait QObject),
    // Declare `name` as a property usable from Qt
    name: qt_property!(QString; NOTIFY name_changed),
    // Declare a signal
    name_changed: qt_signal!(),
    // And even a slot
    compute_greetings: qt_method!(fn compute_greetings(&self, verb: String) -> QString {
        format!("{} {}", verb, self.name.to_string()).into()
    })
}

fn main() {
    // Register the `Greeter` struct to QML
    qml_register_type::<Greeter>(cstr!("Greeter"), 1, 0, cstr!("Greeter"));
    // Create a QML engine from rust
    let mut engine = QmlEngine::new();
    // (Here the QML code is inline, but one can also load from a file)
    engine.load_data(r#"
        import QtQuick 2.6
        import QtQuick.Window 2.0
        // Import our Rust classes
        import Greeter 1.0

        Window {
            visible: true
            // Instantiate the rust struct
            Greeter {
                id: greeter;
                // Set a property
                name: "World"
            }
            Text {
                anchors.centerIn: parent
                // Call a method
                text: greeter.compute_greetings("hello")
            }
        }
    "#.into());
    engine.exec();
}

Features

Requires Qt >= 5.8

Cargo features

Cargo provides a way to enable (or disable default) optional features.

log

By default, Qt's logging system is not initialized, and messages from e.g. QML's console.log don't go anywhere. The "log" feature enables integration with log crate, the Rust logging facade.

The feature is enabled by default. To activate it, execute the following code as early as possible in main():

fn main() {
    qmetaobject::log::init_qt_to_rust();
    // don't forget to set up env_logger or any other logging backend.
}

chrono_qdatetime

Enables interoperability of QDate and QTime with Rust chrono package.

This feature is disabled by default.

webengine

Enables QtWebEngine functionality. For more details see the example.

This feature is disabled by default.

What if a wrapper for the Qt C++ API is missing?

It is quite likely that you would like to call a particular Qt function which is not wrapped by this crate.

In this case, it is always possible to access C++ directly from your rust code using the cpp! macro.

We strive to increase coverage of wrapped API, so whenever there is something you need but currently missing, you are welcome to open a feature request on GitHub issues or send a Pull Request right away.

Tutorial: Adding Rust wrappers for Qt C++ API

This section teaches how to make your own crate with new Qt wrappers, and walk through a Graph example provided with this repository.

First things first, set up your Cargo.toml and build.rs:

  1. Add qttypes to dependencies. Likely, you would just stick to recent versions published on crates.io.

    [dependencies]
    qttypes = { version = "0.2", features = [ "qtquick" ] }

    Add more Qt modules you need to the features array. Refer to qttypes crate documentation for a full list of supported modules.
    If you absolutely need latest unreleased changes, use this instead of version = "...":

    • path = "../path/to/qmetaobject-rs/qttypes" or
    • git = "https://github.com/woboq/qmetaobject-rs"
  2. Add cpp to dependencies and cpp_build to build-dependencies. You can find up-to-date instructions on cpp documentation page.

    [dependencies]
    cpp = "0.5"
    
    [build-dependencies]
    cpp_build = "0.5"
  3. Copy build.rs script from qmetaobject/build.rs. It will run cpp_build against you package, using environment provided by qttypes/build.rs.

Now, every time you build your package, content of cpp! macros will be collected in one big C++ file and compiled into a static library which will later be linked into a final binary. You can find this _cppclosures.cpp file buried inside Cargo target directory. Understanding its content might be useful for troubleshooting.

There are two forms of cpp! macro.

Order of macros invocations is preserved on a per-file (Rust module) basis; but processing order of files is not guaranteed by the order of mod declarations. So don't assume visibility — make sure to #include everything needed on top of every Rust module.

Check out documentation of cpp to read more about how it works internally.

Now that we are all set, let's take a look at the Graph example's code. It is located in examples/graph directory.

Before adding wrappers, we put relevant #include lines inside a {{ double curly braced }} macro:

cpp! {{
    #include <QtQuick/QQuickItem>
}}

If you need to include you own local C++ headers, you can do that too! Check out how main qmetaobject crate includes _qmetaobjectrust.hpp header in every Rust module that needs it.

Next, we declare a custom QObject, just like in the overview, but this time it derives from QQuickItem. Despite its name, #[derive(QObject)] proc-macro can work with more than one base class, as long as it is properly wrapped and implements the QObject trait.

#[derive(Default, QObject)]
struct Graph {
    base: qt_base_class!(trait QQuickItem),

    // ...
}

We wish to call QQuickItem::setFlag method which is currently not exposed in the qmetaobject-rs API, so let's call it directly:

impl Graph {
    fn appendSample(&mut self, value: f64) {
        // ...
        let obj = self.get_cpp_object();
        cpp!(unsafe [obj as "QQuickItem *"] {
            obj->setFlag(QQuickItem::ItemHasContents);
        });
        // ...
    }
}

Alternatively, we could add a proper method wrapper, and call it without unsafe:

#[repr(C)]
enum QQuickItemFlag {
    ItemClipsChildrenToShape = 0x01,
    ItemAcceptsInputMethod = 0x02,
    ItemIsFocusScope = 0x04,
    ItemHasContents = 0x08,
    ItemAcceptsDrops = 0x10,
}

impl Graph {
    fn set_flag(&mut self, flag: QQuickItemFlag) {
        let obj = self.get_cpp_object();
        assert!(!obj.is_null());
        cpp!(unsafe [obj as "QQuickItem *", flag as "QQuickItem::Flag"] {
            obj->setFlag(flag);
        });
    }

    fn appendSample(&mut self, value: f64) {
        // ...
        self.set_flag(QQuickItemFlag::ItemHasContents);
        // ...
    }
}

Note that C++ method takes optional second argument, but since optional arguments are not supported by Rust nor by FFI glue, it is always left out (and defaults to true) in this case. To improve on this situation, we could have added second required argument to Rust function, or implement two "overloads" with slightly different names, e.g. set_flag(Flag, bool) & set_flag_on(Flag) or enable_flag(Flag) etc.

Assert for not-null should not be needed if object is guaranteed to be properly instantiated and initialized before usage. This applies to the following situations:

And that's it! You have just implemented a new wrapper for a Qt C++ class method. Now send us a Pull Request. 🙂

Comparison to Other Projects

The primary goal of this crate is to provide idiomatic Rust bindings for QML. It focuses solely on QML, not QWidgets or any other non-graphical Qt API. The aim is to eliminate the need for users to know or use C++ and other build systems. This crate excels in achieving this goal.

The qmetaobject crate is currently only being passively maintained as focus has shifted towards developing Slint. You are encouraged to explore Slint as an exciting, innovative alternative for creating GUI in Rust projects.

Applications built with this crate