A NES emulator in WebAssembly. Try it live: http://workhorsy.org/SaltyNES/
Forked from the NaCl C++ version: https://github.com/workhorsylegacy/SaltyNESLegacy
Which is based on vNES: https://github.com/WorkhorsyForks/vNES
cmake 3.4.3 or greater
python 2
SDL2
./init_web.sh
./make_web.sh
python -m SimpleHTTPServer 9999
./make_desktop.sh
./SaltyNES game.nes
TODO
Remove the mutex, or replace it with std::mutex
see if smb3 and punchout work in vnes
save memory to localstorage/indexeddb
tetris has no backgrounds
Try using opengl for the screen to see if it makes painting faster.
make fps show in html
Make it so the emulator can be restarted without reloading the page
Add gamepad support
make the emulator easy to embed in other web apps by having hooks for all gui buttons
Make it not cache the wasm file, even after shift reload
Is there a way to check if running asm.js instead of WebAssembly?
Shrink wasm file by removing complex libraries