the following error occurs sometimes, and when it does it causes the whole app to crash. if webrtc can't connect, shouldn't cause a crash, should be handled and attempt to reconnect. we last multiple play sessions to this where players had nice patches going and then it crashed:
E:\GitHub\mischmasch\node_modules\wrtc\lib\index.js:49
this._send(data);
^
DOMException [InvalidStateError]: RTCDataChannel.readyState is not 'open'
at RTCDataChannel.send (E:\GitHub\mischmasch\node_modules\wrtc\lib\index.js:49:8)
at E:\GitHub\mischmasch\Components\Patch\Patch.js:524:52
at Array.forEach (<anonymous>)
at Patch.updatePeers (E:\GitHub\mischmasch\Components\Patch\Patch.js:513:37)
at Patch.update (E:\GitHub\mischmasch\Components\Patch\Patch.js:273:14)
at Object.updateHandStateMachine (E:\GitHub\mischmasch\app.js:624:12)
at Object.updateStateMachines (E:\GitHub\mischmasch\app.js:474:37)
at Immediate.animate (E:\GitHub\mischmasch\app.js:2392:5)
at process.processImmediate (node:internal/timers:476:21)
pc on the right made a large patch, it was sounding awesome, and then when i reconnected the other pc to the internet, it wiped the pc on the right's scene.
[ ] timeout should just be handled and retry the connection or go offline
the following error occurs sometimes, and when it does it causes the whole app to crash. if webrtc can't connect, shouldn't cause a crash, should be handled and attempt to reconnect. we last multiple play sessions to this where players had nice patches going and then it crashed:
pc on the right made a large patch, it was sounding awesome, and then when i reconnected the other pc to the internet, it wiped the pc on the right's scene.